Title
Adversarial Geometry and Lighting using a Differentiable Renderer.
Abstract
Many machine learning classifiers are vulnerable to adversarial attacks, inputs with perturbations designed to intentionally trigger misclassification. Modern adversarial methods either directly alter pixel colors, or paint colors onto a 3D shapes. We propose novel adversarial attacks that directly alter the geometry of 3D objects and/or manipulate the lighting in a virtual scene. We leverage a novel differentiable renderer that is efficient to evaluate and analytically differentiate. Our renderer generates images realistic enough for correct classification by common pre-trained models, and we use it to design physical adversarial examples that consistently fool these models. We conduct qualitative and quantitate experiments to validate our adversarial geometry and adversarial lighting attack capabilities.
Year
Venue
Field
2018
arXiv: Learning
3d shapes,Computer science,Differentiable function,Pixel,Geometry,Rendering (computer graphics),Adversarial system
DocType
Volume
Citations 
Journal
abs/1808.02651
1
PageRank 
References 
Authors
0.35
15
5
Name
Order
Citations
PageRank
Hsueh-Ti Derek Liu193.87
Michael W. Tao222511.75
Chun-Liang Li315216.48
Derek Nowrouzezahrai480154.49
Alec Jacobson540730.37