Infrastructuring, collaboration and evolving socio-material practices of changing our world | 1 | 0.37 | 2014 |
Utopias lost and futures-in-the-making: marginal notes on innovation, design and democracy | 2 | 0.37 | 2014 |
The End of the User - The Computer as a Thing. | 0 | 0.34 | 2013 |
What is the object of design? | 5 | 0.45 | 2012 |
Participatory design and "democratizing innovation" | 111 | 6.75 | 2010 |
DOC and the power of things and representatives | 0 | 0.34 | 2008 |
Opening the digital box for design work: supporting performative interactions, using inspirational materials and configuring of place | 8 | 0.96 | 2007 |
Book smarts meet street smarts: the best of both worlds | 0 | 0.34 | 2005 |
Design of augmented creative environments | 1 | 0.37 | 2002 |
Neither Bauhäusler nor nerd educating the interaction designer | 3 | 0.66 | 2002 |
Manifesto for a digital bauhaus | 6 | 1.35 | 1998 |
The design challenge | 1 | 0.41 | 1998 |
Quality-in-Use - educating the reflective designer. | 0 | 0.34 | 1997 |
The Qualiteque: systems at an exhibition | 0 | 0.34 | 1996 |
Playing the language-games of design and use-on skill and participation | 16 | 7.29 | 1988 |
Computer support for cooperative design (invited paper) | 43 | 22.46 | 1988 |