Procedural modelling of terrains with constraints. | 0 | 0.34 | 2020 |
Image mapping system for simulating ceramic environments | 0 | 0.34 | 2020 |
A game engine designed to simplify 2D video game development | 0 | 0.34 | 2020 |
Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame). | 0 | 0.34 | 2020 |
Multiresolution foliage rendering. | 0 | 0.34 | 2020 |
Viewpoint-Driven Simplification of Plant and Tree Foliage. | 0 | 0.34 | 2018 |
Developing a virtual trade fair using an agent-oriented approach | 0 | 0.34 | 2015 |
Three-dimensional trees for virtual globes. | 0 | 0.34 | 2014 |
Efficient Management of Forests for Real Time Rendering. | 1 | 0.35 | 2012 |
Design of a Game Creation Environment. | 0 | 0.34 | 2012 |
View-dependent pruning for real-time rendering of trees | 4 | 0.42 | 2011 |
Real-Time Illumination of Foliage Using Depth Maps | 1 | 0.37 | 2008 |
A Clustering Framework For Real-Time Rendering Of Tree Foliage | 2 | 0.37 | 2007 |
An Approach to Improve Strip-based Multiresolution Schemes | 3 | 0.49 | 2004 |
Multiresolution Triangle Strips | 6 | 0.46 | 2001 |