Title
Three-dimensional trees for virtual globes.
Abstract
One of the problems in virtual globes technologies is the real-time representation of vegetal species. In forest or garden representations, the low detailed plants produce a lack of realism. Efficient techniques are required to achieve accurate interactive visualisation due to the great number of polygons the vegetal species have. This article presents a multi-resolution model based on a geometric representation of vegetal species that allows the application to perform the progressive transmission of the model, that is, the transmission of a simple representation followed by successive refinements of it. It has a hardware-oriented design in order to obtain interactive frame rates. The geometric data of the objects are stored in the graphics processing unit and, moreover, the change from one approximation to another is obtained by performing mathematical calculations in this graphics hardware. The multi-resolution model presented here enables instancing: as many vegetal species as desired can be rendered with different levels of detail, while all of them are accessing the same geometric data. This model has been used to build a real-time representation of a not imaginary scenario.
Year
DOI
Venue
2014
10.1080/17538947.2013.783126
INTERNATIONAL JOURNAL OF DIGITAL EARTH
Keywords
Field
DocType
virtual globes,real-time rendering,vegetal species,level of detail,graphics hardware,progressive transmission
Geometric data analysis,Polygon,Graphics hardware,Computer graphics (images),Real-time rendering,Level of detail,Computer science,Interactive visualization,Geometry instancing,Graphics processing unit
Journal
Volume
Issue
ISSN
7
10.0
1753-8947
Citations 
PageRank 
References 
0
0.34
17
Authors
4
Name
Order
Citations
PageRank
Cristina Rebollo1175.52
Inmaculada Remolar2278.64
J. Gumbau3337.59
Miguel Chover49623.80