Automated vs. Human Health Coaching: Exploring Participant and Practitioner Experiences. | 1 | 0.37 | 2021 |
Characterizing Human vs. Automated Coaching: Preliminary Results | 0 | 0.34 | 2020 |
HORUS.AI - A Knowledge-based Solution Supporting Health Persuasive Self-Monitoring. | 0 | 0.34 | 2018 |
Semantic Technologies for Healthy Lifestyle Monitoring. | 1 | 0.35 | 2018 |
PerKApp: A general purpose persuasion architecture for healthy lifestyles. | 1 | 0.35 | 2018 |
HeLiS: An Ontology for Supporting Healthy Lifestyles. | 3 | 0.42 | 2018 |
A semantic-enabled platform for supporting healthy lifestyles. | 2 | 0.43 | 2017 |
Healthy Lifestyle Support: The PerKApp Ontology. | 0 | 0.34 | 2016 |
PerKApp: A context aware motivational system for healthier lifestyles | 3 | 0.51 | 2016 |
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings. | 0 | 0.34 | 2014 |
Designing a Context-Aware Mobile Application for Eco-Driving | 1 | 0.39 | 2014 |
Designing a Game-based Solution for In-home Rehabilitation | 0 | 0.34 | 2014 |
A Game-Based Solution for In-Home Rehabilitation | 0 | 0.34 | 2014 |
iFlit: an ambient display to induce cognitive dissonance and behaviour change. | 0 | 0.34 | 2014 |
Design challenges in motivating change for sustainable urban mobility. | 21 | 1.11 | 2014 |
Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions. | 0 | 0.34 | 2014 |
Digital interventions for sustainable urban mobility: a pilot study | 4 | 0.50 | 2013 |
Designing motivational features for sustainable urban mobility | 9 | 0.77 | 2013 |
Are change strategies affecting users' transportation choices? | 3 | 0.48 | 2013 |
Mobile stress treatment: The interstress approach. | 0 | 0.34 | 2012 |
BeeParking: an ambient display to induce cooperative parking behavior | 1 | 0.35 | 2011 |