scrAPP: Enabling Reuse of Scrap Materials with a Smartphone | 0 | 0.34 | 2021 |
LightBee - A Self-Levitating Light Field Display for Hologrammatic Telepresence. | 0 | 0.34 | 2019 |
GridDrones: A Self-Levitating Physical Voxel Lattice for Interactive 3D Surface Deformations. | 3 | 0.38 | 2018 |
GridDrones: A Self-Levitating Physical Voxel Lattice for 3D Surface Deformations. | 2 | 0.35 | 2018 |
Grand Challenges in Shape-Changing Interface Research | 6 | 0.39 | 2018 |
TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence. | 2 | 0.36 | 2018 |
Meteorquest - Bringing Families Together Through Proxemics Play In A Mobile Social Game | 0 | 0.34 | 2018 |
CADLens: Haptic Feedback for Navigating in 3D Environments. | 2 | 0.35 | 2017 |
Glowphones: Designing For Proxemics Play With Low-Resolution Displays In Location-Based Games | 2 | 0.35 | 2017 |
Calming Children When Drawing Blood Using Breath-based Biofeedback. | 4 | 0.41 | 2017 |
Making Things In Fab Labs: A Case Study On Sustainability And Co-Creation | 2 | 0.43 | 2016 |
Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. | 11 | 0.52 | 2016 |
Sharing Perspectives on the Design of Shape-Changing Interfaces. | 1 | 0.35 | 2016 |
Tactile Communication In Extreme Contexts: Exploring The Design Space Through Kiteboarding | 3 | 0.41 | 2015 |
VAL: Visually Augmented Laser cutting to enhance and support creativity | 2 | 0.52 | 2014 |
Exploring the design space of shape-changing objects: imagined physics | 8 | 0.58 | 2013 |
Protecting artificial team-mates: more seems like less | 7 | 0.53 | 2012 |
Did you notice? artificial team-mates take risks for players | 8 | 0.55 | 2011 |
Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment | 8 | 0.58 | 2011 |
What we have here is a failure of companionship: communication in goal-oriented team-mate games | 3 | 0.41 | 2011 |
Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles | 4 | 0.46 | 2010 |
Designing physical and social intergenerational family entertainment | 21 | 1.88 | 2009 |
Body music: physical exploration of music theory | 10 | 1.01 | 2008 |
Empathetic living media | 14 | 0.99 | 2008 |
Age Invaders: User Studies of Intergenerational Computer Entertainment | 5 | 1.32 | 2007 |