Title
Designing physical and social intergenerational family entertainment
Abstract
Present computer games and digital entertainment do not usually facilitate intergenerational family interactions. According to recent survey results in Japan, there is a high percentage of older people who own and play electronic or computer games, but rarely do they play the games with their family members. It is a positive sign that more older people are participating in the digital games arena, but it would be even more beneficial if they could interact actively with the young family members through gaming activities. This could possibly strengthen family bonding and bridge the gap between older people and youth culture. This paper presents steps for designing an intergenerational family entertainment system which focuses on physical and social interactions using a mixed reality floor system. The main design goals include: facilitating interactions between users with varied levels of skill in utilizing technology, utilizing the familiar physical motions from other activities to make an intuitive physical interface, and encouraging social interactions among families and friends. Detailed implementation of these steps is presented in the design of our intergenerational entertainment system, Age Invaders. Four main prototype iterations for the system is presented. Our design process is based on User Centered Design and relies on constant involvement of users to understand the key issues and to help make effective design decisions. The results of the study help to focus the refinements of the existing platform from a usability standpoint and also aids in the development of new physical entertainment and interactive applications. This study provides insights into user issues including how users interact in a complex mixed reality experience, which is heavily based in physicality. The use of one portion of the user base which is most proficient with technology before involving the novice users was found to empower novice users to begin to use digital technology.
Year
DOI
Venue
2009
10.1016/j.intcom.2008.10.009
Interacting with Computers
Keywords
Field
DocType
mixed reality entertainment,social intergenerational family entertainment,family bonding,novice user,older people,design process,social interaction,user-centered design,game play,family entertainment,users interact,social computing,family member,intergenerational family entertainment system,intergenerational family interaction,young family member,user centered design,new physics,mixed reality
Youth culture,Physical interface,Entertainment,Computer science,Usability,Human–computer interaction,Mixed reality,Social computing,Design process,Multimedia,User-centered design
Journal
Volume
Issue
ISSN
21
1-2
Interacting with Computers
Citations 
PageRank 
References 
21
1.88
9
Authors
3
Name
Order
Citations
PageRank
Khoo Eng Tat112617.00
Tim Merritt212814.16
Adrian David Cheok32233254.03