Name
Affiliation
Papers
SOPHIE JÖRG
Clemson University
42
Collaborators
Citations 
PageRank 
74
266
23.31
Referers 
Referees 
References 
582
953
502
Search Limit
100953
Title
Citations
PageRank
Year
Evaluating Grasping Visualizations and Control Modes in a VR Game00.342021
Virtual hands in VR: motion capture, synthesis, and perception00.342020
The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars.00.342020
Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality00.342020
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion40.402019
Perceptual Comparison of Procedural and Data-Driven Eye Motion Jitter.00.342019
Guiding gaze: expressive models of reading and face scanning10.362019
Virtual Grasping Feedback and Virtual Hand Ownership.30.412019
Perceptual adjustment of eyeball and pupil diameter jitter amplitudes for virtual characters.00.342018
Touch with foreign hands: the effect of virtual hand appearance on visual-haptic integration30.382018
Perceptual Adjustment of Eyeball Rotation and Pupil Size Jitter for Virtual Characters.10.352018
Perceptual evaluation of synthetic gaze jitter.00.342018
The effect of animation controller and avatar on player perceptions.00.342018
How character customization affects learning in computational thinking30.562017
Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students50.562016
Data-driven finger motion synthesis with interactions.00.342016
Need a hand?: how appearance affects the virtual hand illusion.220.892016
An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments.10.352016
The effect of realism on the virtual hand illusion10.352016
Analysis In Support Of Realistic Timing In Animated Fingerspelling00.342016
Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments00.342016
Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only).00.342016
Eye movement synthesis.50.412016
Do cartoons feel pain?: using the virtual hand illusion to test human response to degrees of realism00.342015
State of the Art in Hand and Finger Modeling and Animation180.922015
Eye movement synthesis with 1/f pink noise.30.392015
Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool.30.542015
Dancing alice: exploring embodied pedagogical strategies for learning computational thinking120.762014
Character animation and embodiment in teaching computational thinking00.342014
Player perception of delays and jitter in character responsiveness60.432014
Trade-offs between responsiveness and naturalness for player characters30.692014
Automatic Hand-Over Animation using Principle Component Analysis.120.612013
The effect of posture and dynamics on the perception of emotion90.492013
Data-driven finger motion synthesis for gesturing characters150.692012
How responsiveness affects players' perception in digital games140.752012
The perception of finger motions120.652010
The saliency of anomalies in animated human characters341.632010
Evaluating the effect of motion and body shape on the perceived sex of virtual characters110.782009
Investigating the role of body shape on the perception of emotion291.672009
Evaluating the emotional content of human motions on real and virtual characters210.872008
Modeling and Animating Virtual Humans20.372007
Virtual shapers & movers: form and motion affect sex perception131.332007