Title
State of the Art in Hand and Finger Modeling and Animation
Abstract
The human hand is a complex biological system able to perform numerous tasks with impressive accuracy and dexterity. Gestures furthermore play an important role in our daily interactions, and humans are particularly skilled at perceiving and interpreting detailed signals in communications. Creating believable hand motions for virtual characters is an important and challenging task. Many new methods have been proposed in the Computer Graphics community within the last years, and significant progress has been made towards creating convincing, detailed hand and finger motions. This state of the art report presents a review of the research in the area of hand and finger modeling and animation. Starting with the biological structure of the hand and its implications for how the hand moves, we discuss current methods in motion capturing hands, data-driven and physics-based algorithms to synthesize their motions, and techniques to make the appearance of the hand model surface more realistic. We then focus on areas in which detailed hand motions are crucial such as manipulation and communication. Our report concludes by describing emerging trends and applications for virtual hand animation.
Year
DOI
Venue
2015
10.1111/cgf.12595
Computer Graphics Forum
Field
DocType
Volume
Computer vision,Motion capturing,Biological structure,Computer science,Gesture,Artificial intelligence,Computer facial animation,Animation,Computer animation,Computer graphics
Journal
34
Issue
ISSN
Citations 
2
0167-7055
18
PageRank 
References 
Authors
0.92
126
6
Search Limit
100126
Name
Order
Citations
PageRank
Nkenge Wheatland1492.92
Yingying Wang2333.90
Huaguang Song3181.59
Michael Neff461954.00
Victor B. Zordan542527.22
Sophie Jörg626623.31