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MUNEEB IMTIAZ AHMAD
Author Info
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Name
Affiliation
Papers
MUNEEB IMTIAZ AHMAD
Department of Computer Science, National University of Computer and Emerging Science, Lahore, Pakistan
20
Collaborators
Citations
PageRank
45
23
7.30
Referers
Referees
References
81
258
127
Search Limit
100
258
Publications (20 rows)
Collaborators (45 rows)
Referers (81 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Can A Robot Invigilator Prevent Cheating?
0
0.34
2020
Robot’s adaptive emotional feedback sustains children’s social engagement and promotes their vocabulary learning: a long-term child–robot interaction study
4
0.43
2019
Challenges in Collaborative HRI for Remote Robot Teams.
0
0.34
2019
An assessment into the characteristics of award winning papers at CHI.
1
0.36
2018
Emotion And Memory Model To Promote Mathematics Learning - An Exploratory Long-Term Study
0
0.34
2018
Exploring The Potential Of Nao Robot As An Interviewer
0
0.34
2018
Social Robots in Public Spaces: A Meta-review.
1
0.36
2018
Scientometric Analysis Of The Hai Conference
0
0.34
2017
HCI down under: reflecting on a decade of the OzCHI conference.
6
0.46
2017
Adaptive Social Robot For Sustaining Social Engagement During Long-Term Children-Robot Interaction
5
0.46
2017
Understanding Behaviours and Roles for Social and Adaptive Robots In Education: Teacher's Perspective.
4
0.46
2016
Using Persuasive Mobile Apps to Enhance Children's Health and Well Being: A Sri Lankan Experience.
0
0.34
2016
Children views' on social robot's adaptations in education.
1
0.36
2016
Effect of Different Adaptations by a Robot on Children's Long-term Engagement: An Exploratory Study.
0
0.34
2016
Towards the design of an electronic health book for Sri Lankan children: A survey-based approach.
1
0.35
2016
Applying Adaptive Social Mobile Agent to Facilitate Learning.
0
0.34
2016
Using Adaptive Mobile Agents in Games Based Scenarios to Facilitate Foreign Language Word Learning
0
0.34
2015
Supporting Scholarly Awareness and Researchers' Social Interactions using PUSHPIN.
0
0.34
2012
Exploration wissenschaftlicher Netzwerke und Publikationen.
0
0.34
2012
Guess who? an interactive and entertaining game-like platform for investigating human emotions
0
0.34
2011
1