Keep my head on my shoulders!: why third-person is bad for navigation in VR | 1 | 0.35 | 2018 |
Using iterative refinement for out-of-reach selection in VR. | 0 | 0.34 | 2017 |
A tablet-based 3D interaction tool for virtual engineering environments | 7 | 0.49 | 2013 |
A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments | 1 | 0.37 | 2012 |