Abstract | ||
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In Virtual Reality (VR), the action of selecting virtual objects outside arms-reach still poses significant challenges. In this work, after classifying, with a new taxonomy, and analyzing existing solutions, we propose a novel technique to perform out-of-reach selections in VR. It uses natural pointing gestures, a modifiable cone as selection volume, and an iterative progressive refinement strategy. This can be considered a VR implementation of a discrete zoom approach, although we modify usersu0027 position instead of the field-of-view. When the cone intersects several objects, users can either activate the refinement process, or trigger a multiple object selection. We compared our technique against two techniques from literature. Our results show that, although not being the fastest, it is a versatile approach due to the lack of errors and uniform completion times. |
Year | Venue | Field |
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2017 | SCCG | Iterative refinement,Computer vision,Virtual reality,Gesture,Computer science,Zoom,Artificial intelligence,Progressive refinement |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
1 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daniel Mendes | 1 | 73 | 12.97 |
Daniel Medeiros | 2 | 9 | 1.55 |
Maurício Sousa | 3 | 51 | 7.52 |
Eduardo Cordeiro | 4 | 0 | 0.34 |
Alfredo Ferreira | 5 | 172 | 18.40 |
Joaquim A. Jorge | 6 | 1008 | 81.51 |