Title
Using iterative refinement for out-of-reach selection in VR.
Abstract
In Virtual Reality (VR), the action of selecting virtual objects outside arms-reach still poses significant challenges. In this work, after classifying, with a new taxonomy, and analyzing existing solutions, we propose a novel technique to perform out-of-reach selections in VR. It uses natural pointing gestures, a modifiable cone as selection volume, and an iterative progressive refinement strategy. This can be considered a VR implementation of a discrete zoom approach, although we modify usersu0027 position instead of the field-of-view. When the cone intersects several objects, users can either activate the refinement process, or trigger a multiple object selection. We compared our technique against two techniques from literature. Our results show that, although not being the fastest, it is a versatile approach due to the lack of errors and uniform completion times.
Year
Venue
Field
2017
SCCG
Iterative refinement,Computer vision,Virtual reality,Gesture,Computer science,Zoom,Artificial intelligence,Progressive refinement
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
1
6
Name
Order
Citations
PageRank
Daniel Mendes17312.97
Daniel Medeiros291.55
Maurício Sousa3517.52
Eduardo Cordeiro400.34
Alfredo Ferreira517218.40
Joaquim A. Jorge6100881.51