SeeThrough: Finding Objects in Heavily Occluded Indoor Scene Images. | 2 | 0.36 | 2018 |
SeeThrough: Finding Chairs in Heavily Occluded Indoor Scenes. | 0 | 0.34 | 2017 |
A Visual Representation for Editing Face Images. | 0 | 0.34 | 2016 |
PatchMatch-Based Automatic Lattice Detection for Near-Regular Textures | 3 | 0.36 | 2015 |
High-quality hair modeling from a single portrait photo | 26 | 0.69 | 2015 |
Dual-color mixing for fused deposition modeling printers | 8 | 0.56 | 2014 |
Automatic Scene Inference for 3D Object Compositing | 18 | 0.96 | 2014 |
Efficient Non-linear Optimization via Multi-scale Gradient Filtering | 4 | 0.40 | 2013 |
A Linear Variational System for Modelling From Curves. | 10 | 0.77 | 2011 |
Importance Sampling Spherical Harmonics | 22 | 0.83 | 2009 |
Coherent layer peeling for transparent high-depth-complexity scenes | 8 | 0.67 | 2008 |
Repoussé: automatic inflation of 2D artwork | 23 | 0.88 | 2008 |
Rectangular multi-chart geometry images | 37 | 1.19 | 2006 |
Fast GPU ray tracing of dynamic meshes using geometry images | 55 | 3.59 | 2006 |
Voronoi rasterization of sparse point sets | 4 | 0.45 | 2005 |
Two algorithms for fast reclustering of dynamic meshed surfaces | 3 | 0.48 | 2004 |
Painting detail | 21 | 1.17 | 2004 |
GPU algorithms for radiosity and subsurface scattering | 49 | 2.84 | 2003 |
Meshed atlases for real-time procedural solid texturing | 45 | 2.68 | 2002 |