Multiresolution Deep Implicit Functions for 3D Shape Representation. | 0 | 0.34 | 2021 |
HyperNeRF: a higher-dimensional representation for topologically varying neural radiance fields | 1 | 0.35 | 2021 |
HITNet: Hierarchical Iterative Tile Refinement Network for Real-time Stereo Matching | 0 | 0.34 | 2021 |
Nerfies - Deformable Neural Radiance Fields. | 0 | 0.34 | 2021 |
HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences | 0 | 0.34 | 2021 |
Total relighting: learning to relight portraits for background replacement | 0 | 0.34 | 2021 |
TensorFlow graphics: differentiable computer graphics in tensorflow | 0 | 0.34 | 2021 |
Deep Implicit Volume Compression | 3 | 0.40 | 2020 |
CvxNet: Learnable Convex Decomposition | 7 | 0.42 | 2020 |
Deep relightable textures: volumetric performance capture with neural rendering | 0 | 0.34 | 2020 |
Deep reflectance fields: high-quality facial reflectance field inference from color gradient illumination | 7 | 0.43 | 2019 |
VIPER: Volume Invariant Position-based Elastic Rods. | 0 | 0.34 | 2019 |
Multiview Aggregation for Learning Category-Specific Shape Reconstruction | 0 | 0.34 | 2019 |
Differentiable graphics with TensorFlow 2.0 | 0 | 0.34 | 2019 |
Real-time compression and streaming of 4D performances. | 3 | 0.37 | 2018 |
Quasi-newton methods for real-time simulation of hyperelastic materials | 12 | 0.47 | 2017 |
Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials. | 1 | 0.35 | 2017 |
Beyond developable: computational design and fabrication with auxetic materials. | 14 | 0.70 | 2016 |
Towards Real-time Simulation of Hyperelastic Materials. | 3 | 0.39 | 2016 |
Modern techniques and applications for real-time non-rigid registration | 5 | 0.41 | 2016 |
Robust Articulated-ICP for Real-Time Hand Tracking | 52 | 1.55 | 2015 |
Guided Mesh Normal Filtering | 41 | 0.97 | 2015 |
Interactive design exploration for constrained meshes. | 13 | 0.69 | 2015 |
Dynamic 2D/3D Registration. | 5 | 0.45 | 2014 |
Projective dynamics: fusing constraint projections for fast simulation | 94 | 2.21 | 2014 |
Local barycentric coordinates | 15 | 0.59 | 2014 |
Exploring Local Modifications for Constrained Meshes. | 16 | 0.63 | 2013 |
Online modeling for realtime facial animation | 102 | 2.59 | 2013 |
Dynamic 2D/3D registration for the Kinect | 7 | 0.46 | 2013 |
Sparse iterative closest point | 110 | 2.83 | 2013 |
Semi-supervised dimensionality reduction for analyzing high-dimensional data with constraints | 12 | 0.53 | 2012 |
Shape-Up: Shaping Discrete Geometry with Projections | 64 | 1.85 | 2012 |
Realtime performance-based facial animation. | 6 | 0.40 | 2011 |
Pose estimation using both points and lines for geo-localization | 26 | 0.81 | 2011 |
Kinect-based facial animation | 2 | 0.39 | 2011 |
The light-path less traveled | 3 | 0.38 | 2011 |
Realtime performance-based facial animation | 262 | 8.48 | 2011 |
SKYLINE2GPS: Localization in urban canyons using omni-skylines | 27 | 1.05 | 2010 |
DSP: Robust Semi-supervised Dimensionality Reduction Using Dual Subspace Projections | 0 | 0.34 | 2010 |
Geolocalization using Skylines from Omni-Images | 21 | 0.92 | 2009 |