Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience | 0 | 0.34 | 2020 |
Data-Driven Analysis of Engagement in Gamified Learning Environments - A Methodology for Real-Time Measurement of MOOCs. | 1 | 0.36 | 2020 |
EmAP-ML - A Protocol of Emotions and Behaviors Annotation for Machine Learning Labels. | 0 | 0.34 | 2019 |
Helping Teachers Design Gamified Intelligent Tutoring Systems | 0 | 0.34 | 2019 |
Automatic Question Classifiers: A Systematic Review | 1 | 0.41 | 2019 |
GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems. | 0 | 0.34 | 2019 |
Software Requirements for the Design of Gamified Applications for Time Management and Tasks for Children and Adolescents with ADHD | 0 | 0.34 | 2019 |
The Effects of Ontology-Based Gamification in Scripted Collaborative Learning | 0 | 0.34 | 2019 |
An approach for planning and deploying gamification concepts with social networks within educational contexts | 5 | 0.41 | 2019 |
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation | 2 | 0.41 | 2019 |
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study. | 0 | 0.34 | 2019 |
Analysing gamification elements in educational environments using an existing Gamification taxonomy | 6 | 0.46 | 2019 |
Affective states in computer-supported collaborative learning: Studying the past to drive the future. | 4 | 0.50 | 2018 |
Visualizing Learning Analytics and Educational Data Mining Outputs. | 1 | 0.37 | 2018 |
A systematic review on the use of best practices for publishing linked data. | 0 | 0.34 | 2018 |
Amplifying Teachers Intelligence in the Design of Gamified Intelligent Tutoring Systems. | 0 | 0.34 | 2018 |
Pedagogical Recommendation to Improve the Quality of Writing: A Case Study In a Public School | 0 | 0.34 | 2018 |
Authoring Tools for Designing Intelligent Tutoring Systems: a Systematic Review of the Literature. | 1 | 0.41 | 2018 |
A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs. | 0 | 0.34 | 2017 |
An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison. | 0 | 0.34 | 2017 |
Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS). | 0 | 0.34 | 2017 |
Group Formation in CSCL: A Review of the State of the Art. | 0 | 0.34 | 2017 |
The Use of Software Tools in Linked Data Publication and Consumption: A Systematic Literature Review | 5 | 0.49 | 2017 |
An Ontology-Driven Software Product Line Architecture For Developing Gamified Intelligent Tutoring Systems | 2 | 0.47 | 2017 |
AIMED: Agile, Integrative and Open Method for Open Educational Resources Development | 0 | 0.34 | 2017 |
The Use of Handwriting Input in Math Tutoring Systems: An Use Case with PAT2Math | 0 | 0.34 | 2017 |
Does gender stereotype threat in gamified educational environments cause anxiety? An experimental study. | 1 | 0.41 | 2017 |
Helping MOOC Teachers Do Their Job. | 0 | 0.34 | 2017 |
An Agile Method for Developing OERs and Its Application in Serious Game Design. | 0 | 0.34 | 2017 |
Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent. | 1 | 0.38 | 2016 |
Computer-Based Systems For Automating Instructional Design Of Collaborative Learning Scenarios: A Systematic Literature Review | 1 | 0.39 | 2016 |
Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks | 0 | 0.34 | 2016 |
A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment. | 2 | 0.42 | 2016 |
A systematic review on multi-device inclusive environments | 2 | 0.50 | 2016 |
What do students do on-line? Modeling students' interactions to improve their learning experience. | 10 | 0.61 | 2016 |
A gamified peer assessment model for on-line learning environments in a competitive context. | 7 | 0.97 | 2016 |
Applications of ontologies in requirements engineering: a systematic review of the literature | 32 | 1.13 | 2016 |
Does peer assessment in on-line learning environments work? A systematic review of the literature. | 5 | 0.41 | 2016 |
OntoSoft Process: Towards an Agile Process for Ontology-Based Software. | 1 | 0.35 | 2016 |
Toward A Unified Modeling of Learner's Growth Process and Flow Theory. | 1 | 0.37 | 2016 |
Reduced GUI for an interactive geometry software: Does it affect students' performance? | 0 | 0.34 | 2016 |
Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics | 0 | 0.34 | 2016 |
Step Towards A Model To Bridge The Gap Between Personality Traits And Collaborative Learning Roles | 0 | 0.34 | 2016 |
FOCA: A Methodology for Ontology Evaluation. | 0 | 0.34 | 2016 |
Badges and XP: An observational study about learning | 1 | 0.37 | 2015 |
Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment | 1 | 0.37 | 2015 |
Quality Evaluation of Web-Based Educational Software: A Systematic Mapping | 0 | 0.34 | 2015 |
Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies. | 2 | 0.38 | 2015 |
Affective States in CSCL Environments: A Systematic Mapping of the Literature | 2 | 0.42 | 2015 |
Ontology-based feature modeling: An empirical study in changing scenarios. | 1 | 0.34 | 2015 |