Name
Affiliation
Papers
IG I. BITTENCOURT
Univ Fed Alagoas, Rio Largo, Brazil
82
Collaborators
Citations 
PageRank 
166
280
37.24
Referers 
Referees 
References 
728
2065
942
Search Limit
1001000
Title
Citations
PageRank
Year
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience00.342020
Data-Driven Analysis of Engagement in Gamified Learning Environments - A Methodology for Real-Time Measurement of MOOCs.10.362020
EmAP-ML - A Protocol of Emotions and Behaviors Annotation for Machine Learning Labels.00.342019
Helping Teachers Design Gamified Intelligent Tutoring Systems00.342019
Automatic Question Classifiers: A Systematic Review10.412019
GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems.00.342019
Software Requirements for the Design of Gamified Applications for Time Management and Tasks for Children and Adolescents with ADHD00.342019
The Effects of Ontology-Based Gamification in Scripted Collaborative Learning00.342019
An approach for planning and deploying gamification concepts with social networks within educational contexts50.412019
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation20.412019
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study.00.342019
Analysing gamification elements in educational environments using an existing Gamification taxonomy60.462019
Affective states in computer-supported collaborative learning: Studying the past to drive the future.40.502018
Visualizing Learning Analytics and Educational Data Mining Outputs.10.372018
A systematic review on the use of best practices for publishing linked data.00.342018
Amplifying Teachers Intelligence in the Design of Gamified Intelligent Tutoring Systems.00.342018
Pedagogical Recommendation to Improve the Quality of Writing: A Case Study In a Public School00.342018
Authoring Tools for Designing Intelligent Tutoring Systems: a Systematic Review of the Literature.10.412018
A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs.00.342017
An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison.00.342017
Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS).00.342017
Group Formation in CSCL: A Review of the State of the Art.00.342017
The Use of Software Tools in Linked Data Publication and Consumption: A Systematic Literature Review50.492017
An Ontology-Driven Software Product Line Architecture For Developing Gamified Intelligent Tutoring Systems20.472017
AIMED: Agile, Integrative and Open Method for Open Educational Resources Development00.342017
The Use of Handwriting Input in Math Tutoring Systems: An Use Case with PAT2Math00.342017
Does gender stereotype threat in gamified educational environments cause anxiety? An experimental study.10.412017
Helping MOOC Teachers Do Their Job.00.342017
An Agile Method for Developing OERs and Its Application in Serious Game Design.00.342017
Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent.10.382016
Computer-Based Systems For Automating Instructional Design Of Collaborative Learning Scenarios: A Systematic Literature Review10.392016
Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks00.342016
A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment.20.422016
A systematic review on multi-device inclusive environments20.502016
What do students do on-line? Modeling students' interactions to improve their learning experience.100.612016
A gamified peer assessment model for on-line learning environments in a competitive context.70.972016
Applications of ontologies in requirements engineering: a systematic review of the literature321.132016
Does peer assessment in on-line learning environments work? A systematic review of the literature.50.412016
OntoSoft Process: Towards an Agile Process for Ontology-Based Software.10.352016
Toward A Unified Modeling of Learner's Growth Process and Flow Theory.10.372016
Reduced GUI for an interactive geometry software: Does it affect students' performance?00.342016
Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics00.342016
Step Towards A Model To Bridge The Gap Between Personality Traits And Collaborative Learning Roles00.342016
FOCA: A Methodology for Ontology Evaluation.00.342016
Badges and XP: An observational study about learning10.372015
Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment10.372015
Quality Evaluation of Web-Based Educational Software: A Systematic Mapping00.342015
Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies.20.382015
Affective States in CSCL Environments: A Systematic Mapping of the Literature20.422015
Ontology-based feature modeling: An empirical study in changing scenarios.10.342015
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