Title
Badges and XP: An observational study about learning
Abstract
In the last decades, education has been supported by technology in order to reach more people and produce significant benefits to teaching and learning. Part of the success of technology and education is due to the capacity technology can adapt teaching and learning to different contexts. More recently, we noticed an increase in the use of game elements (gamification) in educational environments, which intends to promote students' engagement and, consequently, improve their learning experience. However, we do not know if the use of these elements brings the promised results. In this paper, we conducted an observational analysis focusing in XP (experience points) and Badges, checking their correlation with the students learning, in order to investigate the influence of these gamification elements.
Year
Venue
Keywords
2015
Frontiers in Education Conference
game elements,gamification,enviroment learning
Field
DocType
ISSN
Observational study,Sociology,Knowledge management,Learning experience,Hidden Markov model,Student learning
Conference
0190-5848
Citations 
PageRank 
References 
1
0.37
8
Authors
5
Name
Order
Citations
PageRank
Ranilson Paiva1154.21
Armando Barbosa260.86
Ezequiel Batista310.37
Daniel Pimentel410.37
Ig I. Bittencourt528037.24