Real-Time Analytic Antialiased Text for 3-D Environments. | 0 | 0.34 | 2019 |
Preserved canonicality of the BOLD hemodynamic response reflects healthy cognition: Insights into the healthy brain through the window of Multiple Sclerosis | 2 | 0.37 | 2019 |
Preserved canonicality of the BOLD hemodynamic response reflects healthy cognition: Insights into the healthy brain through the window of Multiple Sclerosis | 2 | 0.37 | 2019 |
Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering. | 1 | 0.34 | 2017 |
SVGPU: real time 3D rendering to vector graphics formats. | 1 | 0.36 | 2016 |
Fast Coherent Particle Advection through Time-Varying Unstructured Flow Datasets | 1 | 0.35 | 2016 |
Woodification : User-Controlled Cambial Growth Modeling | 3 | 0.39 | 2015 |
Accelerating arrays of linear classifiers using approximate range queries | 2 | 0.37 | 2014 |
Foreword to Shape Modeling International 2012 | 0 | 0.34 | 2012 |
Volume visualization in serial electron microscopy using local variance | 1 | 0.39 | 2012 |
A parallel stereo reconstruction algorithm with applications in entomology (APSRA) | 0 | 0.34 | 2012 |
Linear clutter removal from urban panoramas | 0 | 0.34 | 2011 |
MethMorph: simulating facial deformation due to methamphatamine usage | 0 | 0.34 | 2011 |
Social Network Clustering and Visualization using Hierarchical Edge Bundles. | 4 | 0.47 | 2011 |
Snaxels on a plane | 12 | 0.67 | 2011 |
Robust classification of curvilinear and surface-like structures in 3d point cloud data | 0 | 0.34 | 2011 |
A high-quality low-delay remote rendering system for 3D video | 13 | 0.96 | 2010 |
RBF Dipole Surface Evolution | 1 | 0.35 | 2010 |
Parallel SAH k-D tree construction | 27 | 1.22 | 2010 |
Arbitrary Importance Functions for Metropolis Light Transport | 5 | 0.43 | 2010 |
Stream compaction for deferred shading | 12 | 0.95 | 2009 |
Rapid Multipole Graph Drawing on the GPU | 29 | 1.26 | 2008 |
Stylized vector art from 3D models with region support | 10 | 0.62 | 2008 |
Detail preserving shape deformation in image editing | 24 | 2.32 | 2007 |
Detail preserving shape deformation in image editing. | 0 | 0.34 | 2007 |
Isochords: visualizing structure in music | 9 | 1.04 | 2007 |
Anisotropic Mesh Adaptation for Evolving Triangulated Surfaces | 27 | 1.38 | 2006 |
Rectangular multi-chart geometry images | 37 | 1.19 | 2006 |
Spectral surface quadrangulation. | 0 | 0.34 | 2006 |
Spectral surface quadrangulation | 132 | 5.25 | 2006 |
RotoTexture: automated tools for texturing raw video. | 11 | 0.59 | 2006 |
Fast GPU ray tracing of dynamic meshes using geometry images | 55 | 3.59 | 2006 |
Using the CW-complex to represent the topological structure of implicit surfaces and solids | 9 | 0.65 | 2005 |
A Sampling Theorem for MLS Surfaces | 7 | 0.50 | 2005 |
Some notes on radial basis functions and thin plate splines | 0 | 0.34 | 2005 |
Interactive material replacement in photographs | 14 | 0.69 | 2005 |
GPU shading and rendering | 1 | 0.37 | 2005 |
A Programmable Particle System Framework for Shape Modeling | 14 | 0.65 | 2005 |
Voronoi rasterization of sparse point sets | 4 | 0.45 | 2005 |
Two algorithms for fast reclustering of dynamic meshed surfaces | 3 | 0.48 | 2004 |
Textureshop: texture synthesis as a photograph editing tool | 62 | 2.19 | 2004 |
Textureshop: texture synthesis as a photograph editing tool. | 1 | 0.35 | 2004 |
Real-time shading | 8 | 2.01 | 2004 |
Fair morse functions for extracting the topological structure of a surface mesh | 108 | 4.34 | 2004 |
Painting detail | 21 | 1.17 | 2004 |
Structural simulation of tree growth and response | 17 | 1.93 | 2003 |
Direct manipulation of recurrent models | 1 | 0.37 | 2003 |
GPU algorithms for radiosity and subsurface scattering | 49 | 2.84 | 2003 |
Clustered principal components for precomputed radiance transfer | 130 | 4.95 | 2003 |
Bounding Recursive Procedural Models Using Convex Optimization | 2 | 0.46 | 2003 |