Modelling Surround-aware Contrast Sensitivity for HDR Displays | 0 | 0.34 | 2022 |
A Generative Framework for Image-based Editing of Material Appearance using Perceptual Attributes | 0 | 0.34 | 2022 |
Auditory Stimuli Degrade Visual Performance in Virtual Reality | 0 | 0.34 | 2022 |
Non-Line-of-Sight Transient Rendering | 0 | 0.34 | 2022 |
Single-image Full-body Human Relighting | 0 | 0.34 | 2021 |
Influence of directional sound cues on users exploration across 360 movie cuts. | 0 | 0.34 | 2021 |
Modeling Surround-aware Contrast Sensitivity. | 0 | 0.34 | 2021 |
Differentiable transient rendering | 0 | 0.34 | 2021 |
Imperceptible manipulation of lateral camera motion for improved virtual reality applications | 1 | 0.35 | 2020 |
A general framework for pearlescent materials | 0 | 0.34 | 2020 |
A data-driven compression method for transient rendering | 1 | 0.36 | 2019 |
A Similarity Measure for Material Appearance. | 3 | 0.37 | 2019 |
The Effect of Motion on the Perception of Material Appearance. | 0 | 0.34 | 2019 |
Learning icons appearance similarity | 0 | 0.34 | 2019 |
A dataset for benchmarking time-resolved non-line-of-sight imaging | 4 | 0.41 | 2019 |
Structure-Preserving Style Transfer | 0 | 0.34 | 2019 |
Movie editing and cognitive event segmentation in virtual reality video | 10 | 0.70 | 2018 |
A Physically-Based Spatio-Temporal Sky Model. | 0 | 0.34 | 2018 |
Practical multiple scattering for rough surfaces. | 5 | 0.39 | 2018 |
Virtual Wave Optics for Non-Line-of-Sight Imaging. | 0 | 0.34 | 2018 |
Practical SVBRDF acquisition of 3D objects with unstructured flash photography. | 9 | 0.43 | 2018 |
Second-order occlusion-aware volumetric radiance caching | 1 | 0.34 | 2018 |
DeepToF: off-the-shelf real-time correction of multipath interference in time-of-flight imaging. | 13 | 0.58 | 2018 |
High-quality hyperspectral reconstruction using a spectral prior. | 17 | 0.69 | 2017 |
Improved Intuitive Appearance Editing based on Soft PCA. | 0 | 0.34 | 2017 |
Transient photon beams | 0 | 0.34 | 2017 |
BUILDUP: interactive creation of urban scenes from large photo collections. | 0 | 0.34 | 2017 |
Attribute-preserving gamut mapping of measured BRDFs. | 2 | 0.36 | 2017 |
Dynamic range expansion based on image statistics | 11 | 0.61 | 2017 |
Compact single-shot hyperspectral imaging using a prism. | 10 | 0.65 | 2017 |
Intuitive Editing of Visual Appearance from Real-World Datasets. | 0 | 0.34 | 2017 |
Introduction To The Issue On Light Field Image Processing | 0 | 0.34 | 2017 |
An Appearance Model for Textile Fibers. | 3 | 0.39 | 2017 |
Recent Advances in Transient Imaging: A Computer Graphics and Vision Perspective. | 6 | 0.46 | 2017 |
38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Tutorials, Lyon, France, April 24-28, 2017. | 0 | 0.34 | 2017 |
Saliency in VR: How do people explore virtual environments? | 33 | 1.10 | 2016 |
Bidirectional rendering of polarized light transport | 0 | 0.34 | 2016 |
Intuitive editing of material appearance. | 0 | 0.34 | 2016 |
Imaging the propagation of light through scenes at picosecond resolution. | 4 | 0.39 | 2016 |
Relativistic Effects for Time‐Resolved Light Transport | 2 | 0.38 | 2015 |
Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth | 2 | 0.39 | 2015 |
Fast depth from defocus from focal stacks. | 3 | 0.41 | 2015 |
Welcome Message from the New Editors-in-Chief | 0 | 0.34 | 2015 |
Light Field Editing Based on Reparameterization. | 7 | 0.43 | 2015 |
Compressive High Speed Video Acquisition | 1 | 0.35 | 2015 |
Intrinsic video and applications | 16 | 0.57 | 2014 |
Depth from a Single Image Through User Interaction. | 5 | 0.43 | 2014 |
Improving Depth Estimation Using Superpixels | 1 | 0.38 | 2014 |
How do people edit light fields? | 26 | 1.10 | 2014 |
Theory and analysis of transient rendering | 0 | 0.34 | 2014 |