Can digital personal assistants persuade people to exercise? | 0 | 0.34 | 2022 |
Designing for domestic sound zone interaction | 0 | 0.34 | 2022 |
Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones | 0 | 0.34 | 2022 |
Investigating Potentials of Shape-Changing Displays for Sound Zones | 0 | 0.34 | 2022 |
Why did you pick that? A study on smartwatch design qualities and people's preferences | 0 | 0.34 | 2022 |
User-centred iterative design of a smartwatch system supporting spontaneous reminiscence therapy for people living with dementia | 0 | 0.34 | 2022 |
Digital ethnography of home use of digital personal assistants | 0 | 0.34 | 2022 |
Rainmaker: A Tangible Work-Companion for the Personal Office Space | 0 | 0.34 | 2021 |
Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention | 0 | 0.34 | 2021 |
Exploring the Non-Use of Mobile Devices in Families through Provocative Design | 0 | 0.34 | 2020 |
Pursuing pleasance: Interrogating energy-intensive visions for the smart home. | 0 | 0.34 | 2020 |
Readiness, Seamlessness and Connectedness Understanding Business Travellers' Door to Door Journeys. | 0 | 0.34 | 2020 |
Interaction Design for Domestic Sound Zones | 0 | 0.34 | 2019 |
Investigating the Use of an Online Peer-to-Peer Car Sharing Service | 0 | 0.34 | 2019 |
Temporal Constraints in Human--Building Interaction | 0 | 0.34 | 2019 |
Happy bits: interactive technologies helping young adults with low self-esteem. | 0 | 0.34 | 2018 |
Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts | 3 | 0.50 | 2018 |
Washing With The Wind: A Study Of Scripting Towards Sustainability | 2 | 0.36 | 2018 |
Diagnostic Agents: Collaborative Interpretation for Cardiac Patients at Home. | 1 | 0.36 | 2018 |
Passenger Trip Planning using Ride-Sharing Services. | 0 | 0.34 | 2018 |
Collaborative symptoms interpretation for cardiac patients as diagnostic agents. | 0 | 0.34 | 2018 |
Exploring Hygge As A Desirable Design Vision For The Sustainable Smart Home | 0 | 0.34 | 2018 |
Investigating Cross-Device Interaction between a Handheld Device and a Large Display. | 5 | 0.39 | 2017 |
Escaping The Trough: Towards Real-World Impact Of Tabletop Research | 3 | 0.41 | 2017 |
Converging coolness and investigating its relation to user experience. | 2 | 0.36 | 2017 |
A Comparison of Techniques for Cross-Device Interaction from Mobile Devices to Large Displays. | 0 | 0.34 | 2017 |
The Connected Car: An Empirical Study Of Electric Cars As Mobile Digital Devices | 4 | 0.54 | 2017 |
Cross-device interaction with large displays in public: insights from both users' and observers' perspectives. | 0 | 0.34 | 2017 |
Aesthetic, Functional and Conceptual Provocation in Research Through Design. | 8 | 0.41 | 2017 |
User constraints for reliable user-defined smart home scenarios. | 2 | 0.37 | 2016 |
Measuring the coolness of interactive products: the COOL questionnaire. | 1 | 0.36 | 2016 |
HeatDial: Beyond User Scheduling in Eco-Interaction. | 9 | 0.43 | 2016 |
Monitoring children's physical activity and sleep: a study of surveillance and information disclosure. | 1 | 0.44 | 2016 |
Discovering activities in your city using transitory search. | 1 | 0.35 | 2016 |
Continuity in Multi-Device Interaction: An Online Study. | 3 | 0.42 | 2016 |
Wireless Smartphone Mirroring In Video Calls | 1 | 0.35 | 2015 |
Personal Counseling on Smart Phones For Smoking Cessation | 2 | 0.38 | 2015 |
Investigating Cross-Device Interaction Techniques: A Case of Card Playing on Handhelds and Tablets | 2 | 0.36 | 2015 |
QuittyLink: Using Smartphones for Personal Counseling to Help People Quit Smoking | 5 | 0.46 | 2015 |
When Value is Greater than Money: a Micropayment System in Uganda | 1 | 0.35 | 2015 |
Understanding Individual Differences for Tailored Smoking Cessation Apps | 9 | 0.61 | 2015 |
Eco-Forecasting for Domestic Electricity Use | 9 | 0.43 | 2015 |
Facilitating Flexible Electricity Use in the Home with Eco-Feedback and Eco-Forecasting | 3 | 0.43 | 2015 |
JuxtaPinch: an application for collocated multi-device photo sharing | 4 | 0.50 | 2014 |
Was it worth the hassle?: ten years of mobile HCI research discussions on lab and field evaluations | 18 | 0.74 | 2014 |
Eye contact over video | 1 | 0.35 | 2014 |
Studying the effect of perceived hedonic mobile device quality on user experience evaluations of mobile applications | 1 | 0.35 | 2014 |
Quitty: using technology to persuade smokers to quit | 8 | 0.60 | 2014 |
JuxtaPinch: exploring multi-device interaction in collocated photo sharing | 12 | 0.63 | 2014 |
Kitchen kinesics: situating gestural interaction within the social contexts of family cooking. | 0 | 0.34 | 2014 |