Unbiased and consistent rendering using biased estimators | 0 | 0.34 | 2022 |
Temporally sliced photon primitives for time-of-flight rendering | 0 | 0.34 | 2022 |
Grid-free Monte Carlo for PDEs with spatially varying coefficients | 0 | 0.34 | 2022 |
A bidirectional formulation for Walk on Spheres | 0 | 0.34 | 2022 |
DIY hyperspectral imaging via polarization-induced spectral filters | 0 | 0.34 | 2022 |
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting | 0 | 0.34 | 2020 |
The design and evolution of the UberBake light baking system | 0 | 0.34 | 2020 |
Fourier Analysis of Correlated Monte Carlo Importance Sampling | 0 | 0.34 | 2020 |
Scalable Virtual Ray Lights Rendering for Participating Media. | 0 | 0.34 | 2019 |
Impulse Responses for Precomputing Light from Volumetric Media. | 0 | 0.34 | 2019 |
Analysis of Sample Correlations for Monte Carlo Rendering | 1 | 0.36 | 2019 |
Photon surfaces for robust, unbiased volumetric density estimation | 0 | 0.34 | 2019 |
Orthogonal Array Sampling for Monte Carlo Rendering. | 1 | 0.36 | 2019 |
Integral formulations of volumetric transmittance | 1 | 0.38 | 2019 |
Combining Point and Line Samples for Direct Illumination. | 0 | 0.34 | 2019 |
A null-scattering path integral formulation of light transport | 0 | 0.34 | 2019 |
Selectively metropolised Monte Carlo light transport simulation | 0 | 0.34 | 2019 |
Non-linear sphere tracing for rendering deformed signed distance fields | 0 | 0.34 | 2019 |
A radiative transfer framework for non-exponential media. | 5 | 0.45 | 2018 |
Monte Carlo methods for physically based volume rendering. | 2 | 0.36 | 2018 |
Integrating Clipped Spherical Harmonics Expansions. | 2 | 0.37 | 2018 |
Reversible Jump Metropolis Light Transport using Inverse Mappings. | 8 | 0.52 | 2018 |
Second-order occlusion-aware volumetric radiance caching | 1 | 0.34 | 2018 |
Monte Carlo Methods for Volumetric Light Transport Simulation. | 10 | 0.57 | 2018 |
Progressive Transient Photon Beams. | 0 | 0.34 | 2018 |
Transient photon beams | 0 | 0.34 | 2017 |
2017 Cover Image: Mixing Bowl. | 0 | 0.34 | 2017 |
Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling. | 0 | 0.34 | 2017 |
Beyond points and beams: higher-dimensional photon samples for volumetric light transport | 5 | 0.43 | 2017 |
Extended Path Integral Formulation for Volumetric Transport. | 0 | 0.34 | 2017 |
Convergence analysis for anisotropic monte carlo sampling spectra | 2 | 0.37 | 2017 |
An efficient denoising algorithm for global illumination | 6 | 0.47 | 2017 |
Fourier analysis of numerical integration in Monte Carlo rendering: theory and practice: understanding estimation error in Monte Carlo image synthesis. | 2 | 0.36 | 2016 |
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. | 23 | 0.85 | 2016 |
Subdivision next-event estimation for path-traced subsurface scattering | 0 | 0.34 | 2016 |
Efficient rendering of heterogeneous polydisperse granular media. | 14 | 0.88 | 2016 |
Reduced Aggregate Scattering Operators for Path Tracing. | 1 | 0.35 | 2016 |
Large-scale painting of photographs by interactive optimization. | 6 | 0.62 | 2016 |
Balancing 3D Models with Movable Masses. | 0 | 0.34 | 2016 |
Image-space control variates for rendering. | 5 | 0.42 | 2016 |
The Path to Path-Traced Movies. | 1 | 0.37 | 2016 |
State of the Art in Artistic Editing of Appearance, Lighting and Material | 16 | 0.62 | 2016 |
Stereo from Shading. | 0 | 0.34 | 2015 |
Multi-scale modeling and rendering of granular materials | 17 | 0.74 | 2015 |
Portal-masked environment map sampling | 4 | 0.54 | 2015 |
Path-space motion estimation and decomposition for robust animation filtering | 9 | 0.46 | 2015 |
Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering | 38 | 0.94 | 2015 |
A Vectorial Framework for Ray Traced Diffusion Curves | 5 | 0.49 | 2015 |
Recent Advances in Facial Appearance Capture | 15 | 0.55 | 2015 |
Dispersion‐based Color Projection using Masked Prisms | 3 | 0.44 | 2015 |