Name
Papers
Collaborators
WOJCIECH JAROSZ
97
177
Citations 
PageRank 
Referers 
1041
60.39
1472
Referees 
References 
1434
1592
Search Limit
1001000
Title
Citations
PageRank
Year
Unbiased and consistent rendering using biased estimators00.342022
Temporally sliced photon primitives for time-of-flight rendering00.342022
Grid-free Monte Carlo for PDEs with spatially varying coefficients00.342022
A bidirectional formulation for Walk on Spheres00.342022
DIY hyperspectral imaging via polarization-induced spectral filters00.342022
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting00.342020
The design and evolution of the UberBake light baking system00.342020
Fourier Analysis of Correlated Monte Carlo Importance Sampling00.342020
Scalable Virtual Ray Lights Rendering for Participating Media.00.342019
Impulse Responses for Precomputing Light from Volumetric Media.00.342019
Analysis of Sample Correlations for Monte Carlo Rendering10.362019
Photon surfaces for robust, unbiased volumetric density estimation00.342019
Orthogonal Array Sampling for Monte Carlo Rendering.10.362019
Integral formulations of volumetric transmittance10.382019
Combining Point and Line Samples for Direct Illumination.00.342019
A null-scattering path integral formulation of light transport00.342019
Selectively metropolised Monte Carlo light transport simulation00.342019
Non-linear sphere tracing for rendering deformed signed distance fields00.342019
A radiative transfer framework for non-exponential media.50.452018
Monte Carlo methods for physically based volume rendering.20.362018
Integrating Clipped Spherical Harmonics Expansions.20.372018
Reversible Jump Metropolis Light Transport using Inverse Mappings.80.522018
Second-order occlusion-aware volumetric radiance caching10.342018
Monte Carlo Methods for Volumetric Light Transport Simulation.100.572018
Progressive Transient Photon Beams.00.342018
Transient photon beams00.342017
2017 Cover Image: Mixing Bowl.00.342017
Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling.00.342017
Beyond points and beams: higher-dimensional photon samples for volumetric light transport50.432017
Extended Path Integral Formulation for Volumetric Transport.00.342017
Convergence analysis for anisotropic monte carlo sampling spectra20.372017
An efficient denoising algorithm for global illumination60.472017
Fourier analysis of numerical integration in Monte Carlo rendering: theory and practice: understanding estimation error in Monte Carlo image synthesis.20.362016
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings.230.852016
Subdivision next-event estimation for path-traced subsurface scattering00.342016
Efficient rendering of heterogeneous polydisperse granular media.140.882016
Reduced Aggregate Scattering Operators for Path Tracing.10.352016
Large-scale painting of photographs by interactive optimization.60.622016
Balancing 3D Models with Movable Masses.00.342016
Image-space control variates for rendering.50.422016
The Path to Path-Traced Movies.10.372016
State of the Art in Artistic Editing of Appearance, Lighting and Material160.622016
Stereo from Shading.00.342015
Multi-scale modeling and rendering of granular materials170.742015
Portal-masked environment map sampling40.542015
Path-space motion estimation and decomposition for robust animation filtering90.462015
Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering380.942015
A Vectorial Framework for Ray Traced Diffusion Curves50.492015
Recent Advances in Facial Appearance Capture150.552015
Dispersion‐based Color Projection using Masked Prisms30.442015
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