Abstract | ||
---|---|---|
We propose a hybrid ray-tracing/rasterization strategy for realtime rendering enabled by a fast new denoising method. We factor global illumination into direct light at rasterized primary surfaces and two indirect lighting terms, each estimated with one path-traced sample per pixel. Our factorization enables efficient (biased) reconstruction by denoising light without blurring materials. We demonstrate denoising in under 10 ms per 1280×720 frame, compare results against the leading offline denoising methods, and include a supplement with source code, video, and data. |
Year | DOI | Venue |
---|---|---|
2017 | 10.1145/3105762.3105774 | High Performance Graphics |
Field | DocType | ISBN |
Noise reduction,Computer vision,Computing Methodologies,Computer graphics (images),Source code,Computer science,Factorization,Pixel,Global illumination,Artificial intelligence,Rendering (computer graphics),Video denoising | Conference | 978-1-4503-5101-0 |
Citations | PageRank | References |
6 | 0.47 | 19 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Michael Mara | 1 | 36 | 4.52 |
Morgan Mcguire | 2 | 752 | 54.30 |
Benedikt Bitterli | 3 | 51 | 3.92 |
Wojciech Jarosz | 4 | 1041 | 60.39 |