Abstract depiction of human and animal figures: examples from two centuries of art and craft | 0 | 0.34 | 2018 |
A bouncing ball game for first-year computer graphics | 0 | 0.34 | 2018 |
Boids: learning vector arithmetic through animation | 0 | 0.34 | 2018 |
A Colour Interpolation Scheme for Topologically Unrestricted Gradient Meshes | 3 | 0.43 | 2017 |
Converting a CAD model into a non-uniform subdivision surface. | 2 | 0.45 | 2016 |
How well do saliency-based features perform for shape retrieval? | 0 | 0.34 | 2016 |
Can local NURBS refinement be achieved by modifying only the user interface? | 0 | 0.34 | 2016 |
Shape2Vec: semantic-based descriptors for 3D shapes, sketches and images. | 12 | 0.56 | 2016 |
A line/trimmed NURBS surface intersection algorithm using matrix representations. | 3 | 0.42 | 2016 |
Control vectors for splines. | 3 | 0.41 | 2015 |
Cluster-Based Point Set Saliency | 9 | 0.45 | 2015 |
Shading Curves: Vector‐Based Drawing With Explicit Gradient Control | 5 | 0.46 | 2015 |
Subdivision Surfaces with Creases and Truncated Multiple Knot Lines | 4 | 0.46 | 2014 |
Creases and boundary conditions for subdivision curves | 4 | 0.44 | 2014 |
Cornsweet surfaces for selective contrast enhancement. | 0 | 0.34 | 2014 |
Comparing estimated gaze depth in virtual and physical environments | 7 | 0.54 | 2014 |
Conversion of trimmed NURBS surfaces to Catmull-Clark subdivision surfaces. | 7 | 0.49 | 2014 |
Conversion of Trimmed NURBS Surfaces to Untrimmed Catmull-Clark Subdivision Surfaces. | 0 | 0.34 | 2014 |
Semi-sharp Creases on Subdivision Curves and Surfaces | 2 | 0.38 | 2014 |
Graphics & Interaction Group, The Computer Laboratory, University of Cambridge, UK. | 0 | 0.34 | 2013 |
Special Section Guest Editorial: Stereoscopic Displays and Applications | 0 | 0.34 | 2012 |
Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos | 59 | 1.50 | 2012 |
Random discrete colour sampling | 0 | 0.34 | 2012 |
Layered photo pop-up | 5 | 0.47 | 2011 |
Three-Dimensional Displays: A Review and Applications Analysis | 45 | 2.80 | 2011 |
Predicting stereoscopic viewing comfort using a coherence-based computational model | 9 | 0.71 | 2011 |
Real-time spatiotemporal stereo matching using the dual-cross-bilateral grid | 132 | 4.66 | 2010 |
Recursive scene graphs for art and design | 1 | 0.48 | 2010 |
Selective knot insertion for symmetric, non-uniform refine and smooth B-spline subdivision | 7 | 0.60 | 2009 |
Voronoi video stylisation | 1 | 0.37 | 2009 |
NURBS with extraordinary points: high-degree, non-uniform, rational subdivision schemes | 36 | 1.48 | 2009 |
A symmetric, non-uniform, refine and smooth subdivision algorithm for general degree B-splines | 13 | 0.71 | 2009 |
Image Sampling with Quasicrystals | 1 | 0.36 | 2009 |
NURBS with Extraordinary Points: High-degree, Non-uniform, Rational Subdivision Schemes | 1 | 0.35 | 2009 |
Removing Polar Rendering Artifacts in Subdivision Surfaces | 0 | 0.34 | 2009 |
Contrast brushes: interactive image enhancement by direct manipulation | 3 | 0.41 | 2009 |
Stylized multiresolution image representation | 7 | 0.52 | 2008 |
Errata: Stylized multiresolution image representation | 0 | 0.34 | 2008 |
Regularity and Randomness in Bridget Riley's Aarly Op Art | 1 | 0.40 | 2008 |
Decolorize: Fast, contrast enhancing, color to grayscale conversion | 85 | 4.25 | 2007 |
Non-uniform B-spline subdivision using refine and smooth | 6 | 0.62 | 2007 |
Bounded curvature subdivision without eigenanalysis | 2 | 0.37 | 2007 |
Cross Dissolve Without Cross Fade: Preserving Contrast, Color And Salience In Image Compositing | 21 | 1.27 | 2006 |
Tuning Subdivision By Minimising Gaussian Curvature Variation Near Extraordinary Vertices | 18 | 0.91 | 2006 |
Color Search and Replace | 3 | 0.43 | 2005 |
Stylized Rendering For Multiresolution Image Representation | 3 | 0.40 | 2005 |
Integrating procedural textures with replicated image editing | 2 | 0.37 | 2005 |
An heuristic analysis of the classification of bivariate subdivision schemes | 5 | 0.49 | 2005 |
Artifacts in Box-Spline Surfaces | 7 | 0.91 | 2005 |
Psychologically-based vision and attention for the simulation of human behaviour | 12 | 0.98 | 2005 |