Recognizing Novice Learner's Modeling Behaviors | 0 | 0.34 | 2021 |
Guiding Parameter Estimation of Agent-Based Modeling Through Knowledge-Based Function Approximation. | 0 | 0.34 | 2021 |
VERA: Popularizing Science Through AI. | 0 | 0.34 | 2018 |
GAIA: A CAD-Like Environment for Designing Game-Playing Agents. | 1 | 0.35 | 2017 |
Intelligent Search for Biologically Inspired Design | 0 | 0.34 | 2015 |
GAIA: A CAD Environment for Model-Based Adaptation of Game-Playing Software Agents. | 5 | 0.52 | 2013 |
A feature model of coupling technologies for Earth System Models | 3 | 0.49 | 2013 |
Live logic programming | 1 | 0.38 | 2013 |
Programmer information needs after memory failure | 15 | 0.74 | 2012 |
Understanding Complex Natural Systems by Articulating Structure-Behavior-Function Models. | 14 | 1.99 | 2011 |
Resumption strategies for interrupted programming tasks | 21 | 0.95 | 2011 |
Behavior Patterns: Bridging Conceptual Models and Agent-Based Simulations in Interactive Learning Environments | 2 | 0.46 | 2011 |
Managing Software Complexity and Variability in Coupled Climate Models | 0 | 0.34 | 2011 |
Evolution of an Integrated Technology for Supporting Learning about Complex Systems | 2 | 0.41 | 2011 |
Design Patterns and Cross-Domain Analogies in Biologically Inspired Sustainable Design. | 1 | 0.37 | 2011 |
Learning about Ecosystems in a Computer Supported Collaborative Learning Environment. | 0 | 0.34 | 2011 |
Appropriating conceptual representations: a case of transfer in a middle school science teacher | 0 | 0.34 | 2010 |
CodePad: interactive spaces for maintaining concentration in programming environments | 13 | 0.65 | 2010 |
Experience Report: Using Tools And Domain Expertise To Remediate Architectural Violations In The Logicblox Software Base | 1 | 0.37 | 2009 |
Teleological Software Adaptation | 2 | 0.40 | 2009 |
Structure, behavior, and function of complex systems: The structure, behavior, and function modeling language | 55 | 3.16 | 2009 |
From Conceptual Models to Agent-based Simulations: Why and How | 0 | 0.34 | 2009 |
Adapting Game-Playing Agents to Game Requirements | 2 | 0.45 | 2009 |
Earth system curator: metadata infrastructure for climate modeling | 11 | 0.99 | 2008 |
Reducing Ambiguities in Requirements Specifications Via Automatically Created Object-Oriented Models | 33 | 1.42 | 2007 |
Problems Modeling Web Sites and User Behavior | 3 | 0.49 | 2006 |
Enriching revision history with interactions | 5 | 0.64 | 2006 |
Cataloging design abstractions | 1 | 0.37 | 2006 |
Automated invariant maintenance via OCL compilation | 2 | 0.38 | 2005 |
Model-Driven Reverse Engineering | 13 | 0.92 | 2004 |
Extending CRC cards into a complete design process | 6 | 0.55 | 2003 |
The value of slicing while debugging | 15 | 1.09 | 2001 |
The use of domain knowledge in program understanding | 20 | 1.27 | 2000 |
The Model-Composition Problem in User-Interface Generation | 3 | 0.46 | 2000 |
Software evolution and interleaving | 0 | 0.34 | 2000 |
Esprit de Corps Suite | 0 | 0.34 | 2000 |
A Tool Suite for Evolving Legacy Software | 8 | 0.81 | 1999 |
Architectural Element Matching Using Concept Analysis | 5 | 0.55 | 1999 |
The Relationship of Slicing and Debugging to Program Understanding | 9 | 0.95 | 1999 |
On the Knowledge Required to Understand a Program | 16 | 1.04 | 1998 |
Restoring a Legacy: Lessons Learned | 7 | 1.26 | 1998 |
Dowsing: A Tool Framework for Domain-Oriented Browsing of Software Artifacts | 11 | 1.13 | 1998 |
A Case Study of Domain-based Program Understanding | 9 | 0.98 | 1997 |
Domain analysis for transformational reuse | 8 | 0.65 | 1997 |
Using visualization for architectural localization and extraction | 68 | 5.55 | 1997 |
Position paper on research infrastructure for reengineering | 1 | 0.44 | 1997 |
Using Knowledge Representation to Understand Interactive Systems | 13 | 1.34 | 1997 |
Understanding interleaved code | 14 | 0.97 | 1996 |
Creating a research infrastructure for reengineering | 13 | 2.07 | 1996 |
A software re-engineering method using domain models | 10 | 1.28 | 1995 |