Name
Affiliation
Papers
SPENCER RUGABER
Georgia Institute of Technology, Atlanta, Georgia
58
Collaborators
Citations 
PageRank 
80
619
73.52
Referers 
Referees 
References 
1218
771
508
Search Limit
1001000
Title
Citations
PageRank
Year
Recognizing Novice Learner's Modeling Behaviors00.342021
Guiding Parameter Estimation of Agent-Based Modeling Through Knowledge-Based Function Approximation.00.342021
VERA: Popularizing Science Through AI.00.342018
GAIA: A CAD-Like Environment for Designing Game-Playing Agents.10.352017
Intelligent Search for Biologically Inspired Design00.342015
GAIA: A CAD Environment for Model-Based Adaptation of Game-Playing Software Agents.50.522013
A feature model of coupling technologies for Earth System Models30.492013
Live logic programming10.382013
Programmer information needs after memory failure150.742012
Understanding Complex Natural Systems by Articulating Structure-Behavior-Function Models.141.992011
Resumption strategies for interrupted programming tasks210.952011
Behavior Patterns: Bridging Conceptual Models and Agent-Based Simulations in Interactive Learning Environments20.462011
Managing Software Complexity and Variability in Coupled Climate Models00.342011
Evolution of an Integrated Technology for Supporting Learning about Complex Systems20.412011
Design Patterns and Cross-Domain Analogies in Biologically Inspired Sustainable Design.10.372011
Learning about Ecosystems in a Computer Supported Collaborative Learning Environment.00.342011
Appropriating conceptual representations: a case of transfer in a middle school science teacher00.342010
CodePad: interactive spaces for maintaining concentration in programming environments130.652010
Experience Report: Using Tools And Domain Expertise To Remediate Architectural Violations In The Logicblox Software Base10.372009
Teleological Software Adaptation20.402009
Structure, behavior, and function of complex systems: The structure, behavior, and function modeling language553.162009
From Conceptual Models to Agent-based Simulations: Why and How00.342009
Adapting Game-Playing Agents to Game Requirements20.452009
Earth system curator: metadata infrastructure for climate modeling110.992008
Reducing Ambiguities in Requirements Specifications Via Automatically Created Object-Oriented Models331.422007
Problems Modeling Web Sites and User Behavior30.492006
Enriching revision history with interactions50.642006
Cataloging design abstractions10.372006
Automated invariant maintenance via OCL compilation20.382005
Model-Driven Reverse Engineering130.922004
Extending CRC cards into a complete design process60.552003
The value of slicing while debugging151.092001
The use of domain knowledge in program understanding201.272000
The Model-Composition Problem in User-Interface Generation30.462000
Software evolution and interleaving00.342000
Esprit de Corps Suite00.342000
A Tool Suite for Evolving Legacy Software80.811999
Architectural Element Matching Using Concept Analysis50.551999
The Relationship of Slicing and Debugging to Program Understanding90.951999
On the Knowledge Required to Understand a Program161.041998
Restoring a Legacy: Lessons Learned71.261998
Dowsing: A Tool Framework for Domain-Oriented Browsing of Software Artifacts111.131998
A Case Study of Domain-based Program Understanding90.981997
Domain analysis for transformational reuse80.651997
Using visualization for architectural localization and extraction685.551997
Position paper on research infrastructure for reengineering10.441997
Using Knowledge Representation to Understand Interactive Systems131.341997
Understanding interleaved code140.971996
Creating a research infrastructure for reengineering132.071996
A software re-engineering method using domain models101.281995
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