Seven HCI Grand Challenges. | 3 | 0.38 | 2019 |
Gamifying HPE Service Manager to Improve IT Service Desks' Knowledge Contribution. | 0 | 0.34 | 2017 |
Cuteness Design In The Ux: An Initial Analysis | 0 | 0.34 | 2016 |
Extremes of user experience and design thinking: beards and mustaches. | 0 | 0.34 | 2016 |
Cross-cultural user-experience design, including Asia. | 0 | 0.34 | 2015 |
Chinese User-Experience Design: An Initial Analysis | 2 | 0.49 | 2015 |
Gamification and Persuasion of HP IT Service Management to Improve Performance and Engagement | 3 | 0.40 | 2015 |
The past 100 years of the future: HCI and user-experience design in science-fiction movies and television. | 1 | 0.37 | 2015 |
The Marriage Machine: Mobile Persuasion/Behavior Change | 0 | 0.34 | 2015 |
User-Experience For Personal Sustainability Software: Applying Design Philosophy And Principles | 0 | 0.34 | 2014 |
Mobile user-experience design trends | 0 | 0.34 | 2013 |
The innovation machine: mobile UX design combining information and persuasion design to change behavior | 2 | 0.41 | 2013 |
User-experience and science-fiction in chinese, indian, and japanese films | 0 | 0.34 | 2013 |
The travel machine: mobile UX design that combines information design with persuasion design | 4 | 0.53 | 2013 |
The history of the future: sci-fi movies and HCI | 5 | 0.53 | 2013 |
Cross-cultural user-experience design | 17 | 0.90 | 2013 |
Semiotics of interaction: towards a UI alphabet | 4 | 0.80 | 2013 |
The learning machine: mobile UX design that combines information design with persuasion design | 3 | 0.56 | 2013 |
Creating great user experience: facing the challenges ahead | 0 | 0.34 | 2012 |
Culture-centered design: culture audit of screen designs for educational software in saudi arabia | 2 | 0.44 | 2011 |
Moody mobile TV: adding emotion to personalized playlists | 1 | 0.51 | 2011 |
m-LoCos UI: a universal visible language for global mobile communication | 0 | 0.34 | 2010 |
Cross-Cultural Analysis of Social Network Services in Japan, Korea, and the USA | 12 | 0.74 | 2009 |
A Survey of User-Experience Development at Enterprise Software Companies | 2 | 0.40 | 2009 |
The Impact of Culture on the Design of Arabic Websites | 13 | 0.96 | 2009 |
The sun rises in the east | 0 | 0.34 | 2007 |
Happy birthday!: CHI at 25 | 1 | 0.37 | 2007 |
User validation of cultural dimensions of a website design | 11 | 0.70 | 2007 |
Taxonomies to tax the couch-potato's cortex | 0 | 0.34 | 2007 |
Am I pushing your buttons? | 0 | 0.34 | 2007 |
m-YouTube mobile UI: video selection based on social influence | 4 | 1.21 | 2007 |
Almost dead on arrival: a case study of non-user-centered design for a police emergency-response system | 7 | 0.70 | 2006 |
Visualizing the future of information visualization | 4 | 0.48 | 2006 |
SeniorCHI: the geezers are coming! | 1 | 0.39 | 2006 |
Wit and wisdom: where do we turn for advice? | 0 | 0.34 | 2006 |
International usability evaluation SIG: issues and strategies | 0 | 0.34 | 2006 |
Dashboards in your future | 9 | 0.61 | 2006 |
What would an ideal CHI education look like? | 2 | 0.53 | 2005 |
When in Rome, do as the Romans do: HCII 2005 recap | 3 | 0.48 | 2005 |
Dreaming of robots: an interview with Bruce Sterling | 0 | 0.34 | 2005 |
Usability grows up: the great debate | 1 | 0.40 | 2005 |
The out-of-box home experience: remote from reality | 3 | 0.48 | 2005 |
User-centered design in the enterprise | 2 | 0.41 | 2005 |
Patterns within patterns | 18 | 1.38 | 2004 |
Insights on outsourcing | 1 | 0.35 | 2004 |
User-experience planning for corporate success | 0 | 0.34 | 2004 |
The next revolution: vehicle user interfaces | 8 | 0.93 | 2004 |
The next revolution: vehicle user-interfaces and the global rider/driver experience | 5 | 0.53 | 2003 |
User-interface design and China: a great leap forward | 10 | 1.50 | 2003 |
What do UI designers think about protecting their designs? | 0 | 0.34 | 2003 |