On the Development of an Acoustic-Driven Method to Improve Driver's Comfort Based on Deep Reinforcement Learning | 0 | 0.34 | 2021 |
Reachable Workspace and Proximal Function Measures for Quantifying Upper Limb Motion | 0 | 0.34 | 2020 |
User experience and interaction performance in 2D/3D telecollaboration. | 5 | 0.58 | 2018 |
The Feasibility and Usability of RunningCoach: A Remote Coaching System for Long-Distance Runners. | 1 | 0.36 | 2018 |
Real-time communication for Kinect-based telerehabilitation. | 3 | 0.50 | 2017 |
Augmented Telemedicine Platform for Real-Time Remote Medical Consultation. | 3 | 0.41 | 2017 |
Towards Coordinated Bandwidth Adaptations for Hundred-Scale 3D Tele-Immersive Systems. | 4 | 0.56 | 2017 |
New Emergency Medicine Paradigm via Augmented Telemedicine. | 1 | 0.40 | 2016 |
Real-Time Tele-Monitoring of Patients with Chronic Heart-Failure Using a Smartphone: Lessons Learned. | 6 | 0.55 | 2016 |
A Telemonitoring Framework for Android Devices | 0 | 0.34 | 2016 |
Recognizing the intensity of strength training exercises with wearable sensors | 5 | 0.48 | 2015 |
Coordinated bandwidth adaptations for distributed 3D tele-immersive systems | 3 | 0.55 | 2015 |
Remote Health Coaching System and Human Motion Data Analysis for Physical Therapy with Microsoft Kinect | 3 | 0.45 | 2015 |
Unsupervised Temporal Segmentation of Repetitive Human Actions Based on Kinematic Modeling and Frequency Analysis | 9 | 0.59 | 2015 |
Evaluation of Pose Tracking Accuracy in the First and Second Generations of Microsoft Kinect | 20 | 1.01 | 2015 |
Camera Networks for Healthcare, Teleimmersion, and Surveillance | 3 | 0.39 | 2014 |
Continuous, real-time, tele-monitoring of patients with chronic heart-failure: lessons learned from a pilot study | 5 | 0.47 | 2014 |
Calculating Reachable Workspace Volume For Use In Quantitative Medicine | 1 | 0.38 | 2014 |
3D teleimmersion for collaboration and interaction of geographically distributed users. | 19 | 1.08 | 2013 |
Architecture of an automated coaching system for elderly population. | 2 | 0.44 | 2013 |
mHealth application for upper extremity range of motion and reachable workspace. | 0 | 0.34 | 2013 |
Upper extremity reachable workspace evaluation with Kinect. | 3 | 0.49 | 2013 |
Geometric and Color Calibration of Multiview Panoramic Cameras for Life-Size 3D Immersive Video | 3 | 0.42 | 2013 |
Berkeley MHAD: A comprehensive Multimodal Human Action Database | 33 | 1.03 | 2013 |
Bio-inspired Dynamic 3D Discriminative Skeletal Features for Human Action Recognition | 69 | 2.10 | 2013 |
Sequence of the most informative joints (SMIJ): A new representation for human skeletal action recognition | 77 | 2.19 | 2012 |
Real-time human pose detection and tracking for tele-rehabilitation in virtual reality. | 4 | 0.50 | 2012 |
Capture considerations for multiview panoramic cameras. | 3 | 0.45 | 2012 |
CZLoD: A psychophysical approach for 3D tele-immersive video | 5 | 0.46 | 2012 |
A psychophysical approach for real-time 3D video processing | 1 | 0.38 | 2011 |
Real-time 3D avatars for tele-rehabilitation in virtual reality. | 10 | 0.70 | 2011 |
Color-plus-depth level-of-detail in 3D tele-immersive video: a psychophysical approach | 25 | 1.58 | 2011 |
Enabling multiparty 3D tele-immersive environments with ViewCast | 0 | 0.34 | 2010 |
Real-time stereo-vision system for 3D teleimmersive collaboration | 11 | 0.76 | 2010 |
Teleimmersive archaeology: simulation and cognitive impact | 2 | 0.38 | 2010 |
Teleimmersive 3D collaborative environment for cyberarchaeology | 1 | 0.38 | 2010 |
Multi-camera tele-immersion system with real-time model driven data compression | 12 | 1.06 | 2010 |
A methodology for remote virtual interaction in teleimmersive environments | 8 | 0.67 | 2010 |
Teleimmersive environment for remote medical collaboration. | 3 | 0.44 | 2009 |
Framework for hierarchical calibration of multi-camera systems for teleimmersion. | 3 | 0.53 | 2009 |
Immersive 3d Environment For Remote Collaboration And Training Of Physical Activities | 12 | 1.44 | 2008 |
Wide-area external multi-camera calibration using vision graphs and virtual calibration object | 24 | 1.04 | 2008 |
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment | 16 | 1.38 | 2008 |
Multi-Fingered Grasping and Manipulation in Virtual Environments Using an Isometric Finger Device | 2 | 0.44 | 2007 |
ViewCast: view dissemination and management for multi-party 3d tele-immersive environments | 35 | 2.19 | 2007 |
New digital options in geographically distributed dance collaborations with TEEVE: tele-immersive environments for everybody | 8 | 1.15 | 2007 |
Seleton-based data compression for multi-camera tele-immersion system | 11 | 0.70 | 2007 |
Towards multi-site collaboration in tele-immersive environments | 20 | 1.01 | 2007 |