Title
User experience and interaction performance in 2D/3D telecollaboration.
Abstract
Affordable 3D cameras, mixed reality headsets, and 3D displays have recently pushed the Augmented Reality (AR) and Virtual Reality (VR) technologies into the consumer market. While these technologies have been adopted in video-game and entertainment industry, the adoption for professional use, such as in industrial and business environment, health-care, and education is still lagging behind. In light of recent advances in mobile communications, AR/VR could pave the way for novel interaction and collaboration of geographically distributed users. Despite the technology being available, majority of communication is still accomplished using traditional video conferencing technology which lacks interactivity, depth perception, and ability to convey non-verbal cues in communication. 3D systems for communication have been proposed to overcome these limitations; however, very few studies looked into the performance and interaction with such technologies. In this paper, we report on a study that examined telecollaboration scenario with three different modalities: 2D video-conferencing, 3D stereoscopic interface, and 3D stereoscopic interface with augmented visual feedback. Twenty participants worked in pairs, assuming the roles of instructor and worker, to remotely interact and perform a set of assembly tasks.
Year
DOI
Venue
2018
10.1016/j.future.2017.12.055
Future Generation Computer Systems
Keywords
Field
DocType
Telecollaboration,Remote interaction,3D interaction,Augmented reality,Virtual reality,Telepresence
Interactivity,Entertainment industry,User experience design,Virtual reality,Computer science,Telecollaboration,Augmented reality,Human–computer interaction,Mixed reality,Videoconferencing,Distributed computing
Journal
Volume
ISSN
Citations 
82
0167-739X
5
PageRank 
References 
Authors
0.58
21
3
Name
Order
Citations
PageRank
David Antón1193.19
Gregorij Kurillo249434.71
Ruzena Bajcsy33621869.56