A Study On The Evaluation Of Hpc Microservices In Containerized Environment | 2 | 0.38 | 2021 |
Analysis of Soft Data for Mass Provision of Stereoacuity Testing Through a Serious Game for Health. | 0 | 0.34 | 2017 |
Adopting Best Practices from the Games Industry in Development of Serious Games for Health | 4 | 0.46 | 2015 |
Positive relationship between duration of action video game play and visuospatial executive function in children | 0 | 0.34 | 2014 |
An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity. | 2 | 0.44 | 2013 |