Towards Computer Vision and Deep Learning Facilitated Pollination Monitoring for Agriculture | 0 | 0.34 | 2021 |
Editorial: News from the New Co-Editors in Chief | 0 | 0.34 | 2021 |
Feedback Strategies for Embodied Agents to Enhance Sign Language Vocabulary Learning. | 0 | 0.34 | 2020 |
A survey of dynamic parameter setting methods for nature-inspired swarm intelligence algorithms | 3 | 0.41 | 2020 |
Past Visions Of Artificial Futures One Hundred And Fifty Years Under The Spectre Of Evolving Machines | 0 | 0.34 | 2018 |
Mapping species distributions with social media geo-tagged images: Case studies of bees and flowering plants in Australia. | 0 | 0.34 | 2017 |
Digital Genesis: Computers, Evolution and Artificial Life | 1 | 0.38 | 2015 |
Artificial Life Art, Creativity, and Techno-hybridization (editor's introduction) | 4 | 0.67 | 2015 |
Omnigram Explorer: A Simple Interactive Tool for the Initial Exploration of Complex Systems | 1 | 0.40 | 2015 |
The Practice of Agent-Based Model Visualization | 2 | 0.38 | 2014 |
Chance and complexity: stochastic and generative processes in art and creativity | 2 | 0.67 | 2013 |
Synthetic Population Dynamics: A Model of Household Demography. | 3 | 0.56 | 2013 |
Aesthetic selection and the stochastic basis of art, design and interactive evolutionary computation | 0 | 0.34 | 2013 |
A-bees see: A simulation to assess social bee visual attention during complex search tasks | 0 | 0.34 | 2013 |
Promoting Creative Design in Interactive Evolutionary Computation | 25 | 1.15 | 2012 |
A Framework For Understanding Generative Art | 5 | 0.66 | 2012 |
Molecular dynamics extended for fluctuating networks: Application to water. | 0 | 0.34 | 2012 |
An interactive electronic art system based on artificial ecosystemics | 3 | 0.43 | 2011 |
Network Measures of Ecosystem Complexity. | 3 | 0.65 | 2010 |
An Empirical Exploration of a Definition of Creative Novelty for Generative Art | 7 | 0.60 | 2009 |
A New Definition of Creativity | 2 | 0.40 | 2009 |
Habitat: Engineering in a Simulated Audible Ecosystem | 0 | 0.34 | 2009 |
Filterscape: Energy Recycling in a Creative Ecosystem | 6 | 0.69 | 2009 |
Manipulating Artificial Ecosystems | 1 | 0.42 | 2008 |
A Survey of Virtual Ecosystems in Generative Electronic Art | 11 | 0.98 | 2008 |
Artificial-Life Ecosystems - What are they and what could they become? | 10 | 1.40 | 2008 |
Holey Fitness Landscapes and the Maintenance of Evolutionary Diversity. | 0 | 0.34 | 2008 |
Building virtual ecosystems from artificial chemistry | 6 | 0.59 | 2007 |
A co-evolutionary epidemiological model for artificial life and death | 4 | 0.96 | 2005 |
Artificial life, death and epidemics in evolutionary, generative electronic art | 7 | 0.80 | 2005 |
The Virtual Ecosystem as Generative Electronic Art | 13 | 1.23 | 2004 |
Building artificial life for play. | 1 | 0.40 | 2004 |
Artifact & artifice: views on life | 2 | 0.46 | 2003 |
Aesthetic Fitness and Artificial Evolution for the Selection of Imagery from the Mythical Infinite Library | 23 | 2.57 | 2001 |
Physically Based, Self-Organizing Cellular Automata | 2 | 0.71 | 1998 |