Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration | 0 | 0.34 | 2022 |
Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback | 0 | 0.34 | 2022 |
Robust 360° Video Streaming via Non-Linear Sampling | 0 | 0.34 | 2021 |
Disocclusion Headlight for Selection Assistance in VR | 1 | 0.35 | 2021 |
AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing | 1 | 0.43 | 2021 |
A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality | 1 | 0.35 | 2021 |
AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation | 0 | 0.34 | 2020 |
How About the Mentor? Effective Workspace Visualization in AR Telementoring | 1 | 0.35 | 2020 |
Automatic Deictic Gestures for Animated Pedagogical Agents | 0 | 0.34 | 2020 |
View Splicing for Effective VR Collaboration | 0 | 0.34 | 2020 |
Feature Guided Path Redirection for VR Navigation | 0 | 0.34 | 2020 |
VR Exploration Assistance through Automatic Occlusion Removal. | 4 | 0.38 | 2019 |
AR HMD Guidance for Controlled Hand-Held 3D Acquisition. | 2 | 0.39 | 2019 |
CoRE: Non-Linear 3D Sampling for Robust 360° Video Streaming | 0 | 0.34 | 2019 |
Robust High-Level Video Stabilization For Effective Ar Telementoring | 0 | 0.34 | 2019 |
RGBD temporal resampling for real-time occlusion removal | 0 | 0.34 | 2019 |
Occlusion Management in VR: A Comparative Study | 2 | 0.36 | 2019 |
Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights. | 0 | 0.34 | 2019 |
Instructor gesture improves encoding of mathematical representations. | 0 | 0.34 | 2018 |
Intermediate shadow maps for interactive many-light rendering. | 0 | 0.34 | 2018 |
A First-Person Mentee Second-Person Mentor AR Interface for Surgical Telementoring | 1 | 0.36 | 2018 |
Efficient VR and AR Navigation Through Multiperspective Occlusion Management. | 4 | 0.38 | 2018 |
Effective Free Field of View Scene Exploration in VR and AR | 0 | 0.34 | 2018 |
Non-redundant rendering for efficient multi-view scene discretization. | 0 | 0.34 | 2017 |
Animation Stimuli System for Research on Instructor Gestures in Education. | 1 | 0.37 | 2017 |
Hand Gesture and Mathematics Learning: Lessons From an Avatar. | 4 | 0.58 | 2017 |
Motionreader: Visual Acceleration Cues For Alleviating Passenger E-Reader Motion Sickness | 0 | 0.34 | 2017 |
4D-rasterization for fast soft shadow rendering | 0 | 0.34 | 2016 |
A Hand-Held, Self-Contained Simulated Transparent Display. | 0 | 0.34 | 2016 |
Multiperspective Focus+Context Visualization | 5 | 0.41 | 2016 |
Avoiding Focus Shifts in Surgical Telementoring Using an Augmented Reality Transparent Display. | 0 | 0.34 | 2016 |
Virtual annotations of the surgical field through an augmented reality transparent display | 1 | 0.35 | 2016 |
Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance. | 0 | 0.34 | 2016 |
Scripted Animation Towards Scalable Content Creation for eLearning - A Quality Analysis. | 1 | 0.37 | 2014 |
A flexible pinhole camera model for coherent nonuniform sampling. | 0 | 0.34 | 2014 |
Charismatic and eloquent instructor avatars with scriptable gesture | 1 | 0.39 | 2014 |
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections | 2 | 0.37 | 2014 |
Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets | 3 | 0.37 | 2014 |
Just-in-Time Texture Synthesis. | 1 | 0.35 | 2013 |
Simplification of Node Position Data ;for Interactive Visualization of Dynamic Data Sets | 3 | 0.46 | 2012 |
Experiences in disseminating educational visualizations | 0 | 0.34 | 2011 |
An Evaluation of 3-D Scene Exploration Using a Multiperspective Image Framework. | 2 | 0.37 | 2011 |
Nonpinhole approximations for interactive rendering. | 3 | 0.39 | 2011 |
A curved ray camera for handling occlusions through continuous multiperspective visualization. | 16 | 0.61 | 2010 |
The General Pinhole Camera: Effective and Efficient Nonuniform Sampling for Visualization | 5 | 0.49 | 2010 |
The graph camera | 17 | 0.87 | 2009 |
Compact real-time modeling of seated humans by video sprite sequence quantization | 1 | 0.36 | 2009 |
A high-quality high-fidelity visualization of the September 11 attack on the World Trade Center. | 1 | 0.41 | 2008 |
The epipolar occlusion camera | 2 | 0.39 | 2008 |
Virtual classroom extension for effective distance education. | 6 | 0.74 | 2008 |