Title
Just-in-Time Texture Synthesis.
Abstract
Texture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to texture surfaces. However, several problems remain in need of better solutions. One problem is improving texture diversification. A second problem is that mipmapping cannot be used because texel data is not stored explicitly. The lack of an appropriate level-of-detail (LoD) scheme results in severe minification artefacts. We present a just-in-time texturing method that addresses these two problems. Texture diversification is achieved by modelling a texture patch as an umbrella, a versatile hybrid 3-D geometry and texture structure with parameterized appearance. The LoD is adapted continuously with a hierarchical algorithm that acts directly on the arrangement map. Results show that our method can model and render the diversity present in nature with only small texture memory requirements.
Year
DOI
Venue
2013
10.1111/cgf.12003
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
texture synthesis,texture bombing,diversification
Computer vision,Projective texture mapping,Texture compression,Bidirectional texture function,Image texture,Computer science,Texture memory,Artificial intelligence,Texture atlas,Texture mapping unit,Texture filtering
Journal
Volume
Issue
ISSN
32.0
1.0
0167-7055
Citations 
PageRank 
References 
1
0.35
9
Authors
4
Name
Order
Citations
PageRank
Lili Wang117245.30
Yulong Shi2427.59
Yi Chen391.57
Voicu Popescu434841.35