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PAOLA SALOMONI
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Name
Affiliation
Papers
PAOLA SALOMONI
Dipartimento di Scienze dell'Informazione, Università di Bologna, Via Mura A. Zamboni 7, 40134 Bologna, Italy
88
Collaborators
Citations
PageRank
81
389
55.88
Referers
Referees
References
639
1193
691
Search Limit
100
1000
Publications (88 rows)
Collaborators (81 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Designing Interactive Infographics To Stimulate Environmental Awareness: An Exploration With A University Community
0
0.34
2021
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment
1
0.35
2020
A Cautionary Tale for Machine Learning Design: why we Still Need Human-Assisted Big Data Analysis
0
0.34
2020
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web.
0
0.34
2020
RaveGuard: A Noise Monitoring Platform Using Low-End Microphones and Machine Learning.
0
0.34
2020
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context.
0
0.34
2020
Designing human-centric software artifacts with future users: a case study.
1
0.35
2020
On combining Big Data and machine learning to support eco-driving behaviours
1
0.35
2019
Smart Sensing Supporting Energy-Efficient Buildings - On Comparing Prototypes for People Counting.
0
0.34
2019
Human-Drone Interaction - state of the art, open issues and challenges.
1
0.34
2019
Augmenting Good Behaviour - Mixing Digital and Reality to Promote Sustainability in a Campus Community.
0
0.34
2019
Gamifying cultural experiences across the urban environment.
1
0.36
2019
Preservation in Smart Libraries: An Experiment Involving IoT and Indoor Environmental Sensing
0
0.34
2019
Canarin II: Designing a smart e-bike eco-system
1
0.36
2018
Collaborative design of software applications: the role of users
1
0.36
2018
On Assessing The Accuracy Of Air Pollution Models Exploiting A Strategic Sensors Deployment
1
0.35
2018
Patients Reactions to Non-Invasive and Invasive Prenatal Tests: A Machine-Based Analysis from Reddit Posts.
0
0.34
2018
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system
0
0.34
2018
User-Driven And Open Innovation As App Design Tools For High School Students
0
0.34
2018
Integrating Personalized and Accessible Itineraries in MaaS Ecosystems Through Microservices.
2
0.37
2018
Handmade Narrations: Handling Digital Narrations on Food and Gastronomic Culture
1
0.36
2017
Walking Under A Different Sky: Urban Colored Routes For Creative Engagement And Pleasure
1
0.36
2017
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.
9
0.50
2017
On personalizing Web content through reinforcement learning.
3
0.40
2017
On the Need of Trustworthy Sensing and Crowdsourcing for Urban Accessibility in Smart City.
1
0.36
2017
Fitting Like A Glovepi: A Wearable Device For Deaf-Blind People
0
0.34
2017
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing.
0
0.34
2017
Towards Accessible Graphs In Html-Based Scientific Articles
1
0.39
2017
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.
2
0.36
2017
On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.
0
0.34
2017
In-vehicle Human Machine Interface: An Approach to Enhance Eco-Driving Behaviors.
2
0.37
2017
Automatic web content personalization through reinforcement learning.
10
0.57
2016
"di Piazza in Piazza": Reimagining cultural specific interactions for people-centered exhibitions
5
0.45
2016
Food and gastronomic heritage: Telling a story of eyes and hands
2
0.38
2016
Social Location Awareness: A Prototype of Altruistic IoT
3
0.40
2016
Crowdsensing For Smart Mobility Through A Service-Oriented Architecture
6
0.71
2016
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios.
8
0.52
2016
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective.
2
0.38
2016
MecWilly in your pocket: On evaluating a mobile serious game for kids
0
0.34
2016
On the design of a word game to enhance Italian language learning
2
0.91
2016
A Microservice Architecture Use Case for Persons with Disabilities.
0
0.34
2016
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts.
3
0.42
2016
Personalizing Pedestrian Accessible Way-Finding With Mpass
5
0.42
2016
Assessing the efficacy of a diegetic game interface with Oculus Rift
2
0.39
2016
A Trustworthiness Model for Crowdsourced and Crowdsensed Data
1
0.34
2015
Trustworthiness in crowd- sensed and sourced georeferenced data
16
0.80
2015
From gamification to pervasive game in mapping urban accessibility
14
0.90
2015
Mapping urban accessibility: gamifying the citizens' experience.
0
0.34
2015
Crowdsourcing Urban Accessibility:: Some Preliminary Experiences with Results
11
1.01
2015
A context-aware system for personalized and accessible pedestrian paths
16
0.88
2014
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