Name
Affiliation
Papers
PAOLA SALOMONI
Dipartimento di Scienze dell'Informazione, Università di Bologna, Via Mura A. Zamboni 7, 40134 Bologna, Italy
88
Collaborators
Citations 
PageRank 
81
389
55.88
Referers 
Referees 
References 
639
1193
691
Search Limit
1001000
Title
Citations
PageRank
Year
Designing Interactive Infographics To Stimulate Environmental Awareness: An Exploration With A University Community00.342021
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment10.352020
A Cautionary Tale for Machine Learning Design: why we Still Need Human-Assisted Big Data Analysis00.342020
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web.00.342020
RaveGuard: A Noise Monitoring Platform Using Low-End Microphones and Machine Learning.00.342020
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context.00.342020
Designing human-centric software artifacts with future users: a case study.10.352020
On combining Big Data and machine learning to support eco-driving behaviours10.352019
Smart Sensing Supporting Energy-Efficient Buildings - On Comparing Prototypes for People Counting.00.342019
Human-Drone Interaction - state of the art, open issues and challenges.10.342019
Augmenting Good Behaviour - Mixing Digital and Reality to Promote Sustainability in a Campus Community.00.342019
Gamifying cultural experiences across the urban environment.10.362019
Preservation in Smart Libraries: An Experiment Involving IoT and Indoor Environmental Sensing00.342019
Canarin II: Designing a smart e-bike eco-system10.362018
Collaborative design of software applications: the role of users10.362018
On Assessing The Accuracy Of Air Pollution Models Exploiting A Strategic Sensors Deployment10.352018
Patients Reactions to Non-Invasive and Invasive Prenatal Tests: A Machine-Based Analysis from Reddit Posts.00.342018
AlmaWhere: A prototype of accessible indoor wayfinding and navigation system00.342018
User-Driven And Open Innovation As App Design Tools For High School Students00.342018
Integrating Personalized and Accessible Itineraries in MaaS Ecosystems Through Microservices.20.372018
Handmade Narrations: Handling Digital Narrations on Food and Gastronomic Culture10.362017
Walking Under A Different Sky: Urban Colored Routes For Creative Engagement And Pleasure10.362017
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.90.502017
On personalizing Web content through reinforcement learning.30.402017
On the Need of Trustworthy Sensing and Crowdsourcing for Urban Accessibility in Smart City.10.362017
Fitting Like A Glovepi: A Wearable Device For Deaf-Blind People00.342017
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing.00.342017
Towards Accessible Graphs In Html-Based Scientific Articles10.392017
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.20.362017
On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.00.342017
In-vehicle Human Machine Interface: An Approach to Enhance Eco-Driving Behaviors.20.372017
Automatic web content personalization through reinforcement learning.100.572016
"di Piazza in Piazza": Reimagining cultural specific interactions for people-centered exhibitions50.452016
Food and gastronomic heritage: Telling a story of eyes and hands20.382016
Social Location Awareness: A Prototype of Altruistic IoT30.402016
Crowdsensing For Smart Mobility Through A Service-Oriented Architecture60.712016
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios.80.522016
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective.20.382016
MecWilly in your pocket: On evaluating a mobile serious game for kids00.342016
On the design of a word game to enhance Italian language learning20.912016
A Microservice Architecture Use Case for Persons with Disabilities.00.342016
Unleashing the true potential of social networks: confirming infliximab medical trials through Facebook posts.30.422016
Personalizing Pedestrian Accessible Way-Finding With Mpass50.422016
Assessing the efficacy of a diegetic game interface with Oculus Rift20.392016
A Trustworthiness Model for Crowdsourced and Crowdsensed Data10.342015
Trustworthiness in crowd- sensed and sourced georeferenced data160.802015
From gamification to pervasive game in mapping urban accessibility140.902015
Mapping urban accessibility: gamifying the citizens' experience.00.342015
Crowdsourcing Urban Accessibility:: Some Preliminary Experiences with Results111.012015
A context-aware system for personalized and accessible pedestrian paths160.882014
  • 1
  • 2