Title
On the design of a word game to enhance Italian language learning
Abstract
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms, but specifically designed and developed in order to support beginners learning Italian through an A1 level e-learning course. The paper presents the design and implementation of a demo version of MagicWord, through the main challenges encountered during its creation.
Year
DOI
Venue
2016
10.1109/ICCNC.2016.7440546
2016 International Conference on Computing, Networking and Communications (ICNC)
Keywords
Field
DocType
game apps,edutainment,language learning
Game programming,Game mechanics,Video game development,Game art design,Computer science,Game design,Game design document,Game Developer,Game development tool,Multimedia
Conference
Citations 
PageRank 
References 
2
0.91
4
Authors
8