For a fistful of dollars: using crowd-sourcing to evaluate a spoken language CALL application. | 4 | 0.52 | 2011 |
Some positive effects of online gaming | 0 | 0.34 | 2006 |
Dit4dah: predictive pruning for morse code text entry | 2 | 0.51 | 2004 |
Making recipes in the kitchen of the future | 22 | 3.10 | 2004 |
Performance Competitions as Research Infrastructure: Large Scale Comparative Studies of Multi-Agent Teams | 6 | 0.79 | 2003 |
Entertainement Computing. | 0 | 0.34 | 2001 |
Trying to Understand RoboCup | 1 | 0.38 | 2000 |
Multi-agent explanation strategies in real-time domains | 4 | 0.90 | 2000 |
Review: RoboCup through 2000 | 0 | 0.34 | 2000 |
And the Fans Are Going Wild! SIG plus MIKE | 4 | 0.64 | 2000 |
A Statistical Perspective on the RoboCup Simulator League: Progress and Prospects | 6 | 0.64 | 1999 |
Soccer Server: A Tool for Research on Multiagent Systems | 127 | 12.68 | 1998 |
Automatic Soccer Commentary and RoboCup | 10 | 1.31 | 1998 |
Report on the First International Conference on Computers and Games. | 0 | 0.34 | 1998 |
Football in Recent Times: What We Can Learn from the Newspapers | 2 | 0.70 | 1997 |
An adaption of proof-planning to declarer play in bridge | 13 | 1.76 | 1992 |