Abstract | ||
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We believe that Internet and computing technology have reached the stage where online games can offer an experience that is qualitatively different to what has gone before. To test how exposure to modern games could be of benefit to players, we recruited 12 subjects to play the MMORPG (Massively Multiplayer Online Role Playing Game) "Nobunaga no Yabou Online", collecting data over two months. We evaluated subjects before and after playing, using psychological tests and tests of communication skill, typing skill and knowledge of the Internet and of online games. While the psychological tests showed no significant changes in the subjects' state of mind, there were measurable improvements in online communication skill, typing skill and knowledge, with the largest increases experienced by the subjects with least Internet experience. |
Year | DOI | Venue |
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2006 | 10.1145/1178823.1178909 | Advances in Computer Entertainment Technology |
Keywords | Field | DocType |
psychological test,internet experience,online communication skill,online gaming,positive effect,typing skill,largest increase,yabou online,massively multiplayer online role,online game,communication skill,computing technology,psychology,communication,psychological tests | Role playing game,Computer science,Online participation,Psychological testing,Multimedia,The Internet | Conference |
ISBN | Citations | PageRank |
1-59593-380-8 | 0 | 0.34 |
References | Authors | |
1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ian Frank | 1 | 201 | 25.27 |
Nobuhisa Sanbou | 2 | 0 | 0.34 |
Katsuaki Terashima | 3 | 0 | 0.34 |