Hypertextural Garments on Pixar’s Soul | 0 | 0.34 | 2020 |
Procedural Geometry with Open Shading Language on Pixar’s Onward and Soul | 0 | 0.34 | 2020 |
Rasterizing Volumes and Surfaces for Crowds on Soul | 0 | 0.34 | 2020 |
A hybrid approach to procedural tree skeletonization | 0 | 0.34 | 2017 |
Environment rendering optimization for Pixar's the good dinosaur | 1 | 0.63 | 2015 |
Art-directable canopies in Pixar's vegetation pipeline | 1 | 0.60 | 2014 |