Title
Hypertextural Garments on Pixar’s Soul
Abstract
ABSTRACTThe art direction of Soul’s version of New York City sought a highly detailed ”hypertextural” style to contrast the ethereal volumetric world our characters visit later in the film. Many New York City shots were extreme closeups of main characters playing various instruments. This meant extreme closeups of our main characters’ various garments. The Soul characters team identified that increasing the detail of our garment assets heightened the separation between the two worlds. To help establish this highly detailed look, the team developed a render-time deformation pipeline for geometric thread detail.
Year
DOI
Venue
2020
10.1145/3388767.3407352
International Conference on Computer Graphics and Interactive Techniques
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
6
Name
Order
Citations
PageRank
Jonathan Hoffman101.01
Matt Kuruc222.58
Junyi Ling301.01
Alex Marino400.34
George Nguyen502.03
Sasha Ouellet600.34