3D Analysis of Upper Limbs Motion during Rehabilitation Exercises Using the KinectTM Sensor: Development, Laboratory Validation and Clinical Application. | 1 | 0.35 | 2018 |
Patients' Follow-Up Using Biomechanical Analysis Of Rehabilitation Exercises | 2 | 0.45 | 2017 |
Dynamic balance assessment of elderly patients using serious games | 0 | 0.34 | 2016 |
Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensor | 0 | 0.34 | 2016 |
Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective | 0 | 0.34 | 2016 |
Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor | 0 | 0.34 | 2016 |
Evaluation of cognitive functions of aged patients using video games | 0 | 0.34 | 2016 |
Biomechanical Analysis of Rehabilitation Exercises Performed During Serious Games Exercises. | 0 | 0.34 | 2015 |
Validation of the Balance Board™ for clinical evaluation of balance through different conditions. | 0 | 0.34 | 2014 |
Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation. | 0 | 0.34 | 2014 |
Balance training using specially developed serious games for cerebral palsy children, a feasibility study | 2 | 0.91 | 2014 |
Therapeutic interaction detection for serious games in physical rehabilitation | 0 | 0.34 | 2014 |
Patient follow-up using Serious Games. A feasibility study on low back pain patients. | 2 | 0.44 | 2013 |
From KinectTM to anatomically-correct motion modelling: Preliminary results for human application. | 5 | 0.85 | 2013 |