Title
Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective
Abstract
This paper describes the quality of experience (QoE) of a gaming platform developed for the physical rehabilitation of seriously impaired children. Most literature on QoE assessment in such serious games focuses on the difficult issue of assessing the patient's experience, ignoring the therapist's perspective. This paper rather investigates the experience of the therapist in interacting with such a platform. Therapists were asked to use three different user interfaces for configuring the games to the needs of their patients and their preferences were evaluated. Results indicate a preference for a configuration tool with 3D visualization and manipulation over a 2D version. Moreover, a tablet application allowed to setup the exercises much faster than a desktop application, due to the natural way of 3D manipulation with finger gestures.
Year
DOI
Venue
2016
10.1145/3051488.3051494
REHAB
Field
DocType
ISBN
Rehabilitation,Gesture,Visualization,Physical therapy,Psychology,Human–computer interaction,Quality of experience,User interface,Multimedia
Conference
978-1-4503-4765-5
Citations 
PageRank 
References 
0
0.34
1
Authors
4
Name
Order
Citations
PageRank
L. Omelina163.49
B. Bonnechère2126.05
serge van sint jan342.75
Bart Jansen414823.35