Automatic Critical Mechanic Discovery Using Playtraces in Video Games. | 0 | 0.34 | 2020 |
Intentional computational level design | 7 | 0.52 | 2019 |
Data-driven Design: A Case for Maximalist Game Design. | 0 | 0.34 | 2018 |
DATA agent. | 3 | 0.50 | 2018 |
AtDelfi: Automatically Designing Legible, Full Instructions For Games. | 2 | 0.37 | 2018 |
"Press Space to Fire": Automatic Video Game Tutorial Generation. | 3 | 0.39 | 2018 |
Who Killed Albert Einstein? From Open Data to Murder Mystery Games. | 2 | 0.38 | 2018 |
Generating Levels That Teach Mechanics. | 1 | 0.35 | 2018 |
Data-driven Design: A Case for Maximalist Game Design. | 0 | 0.34 | 2018 |
General Video Game Evaluation Using Relative Algorithm Performance Profiles. | 25 | 1.42 | 2015 |
Towards generating arcade game rules with VGDL | 8 | 0.51 | 2015 |
Balanced Civilization Map Generation Based On Open Data | 4 | 0.43 | 2015 |