Title
Data-driven Design: A Case for Maximalist Game Design.
Abstract
Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use of maximalism in game design and particularly in data games, which are games that are generated partly based on open data. Using Data Adventures, a series of generators that create adventure games from data sources such as Wikipedia and OpenStreetMap, as a lens we explore several tradeoffs and issues in maximalist game design. This includes the tension between transformation and fidelity, between decorative and functional content, and legal and ethical issues resulting from this type of generativity. This paper sketches out the design space of maximalist data-driven games, a design space that is mostly unexplored.
Year
Venue
DocType
2018
CoRR
Journal
Volume
Citations 
PageRank 
abs/1805.12475
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
Gabriella A. B. Barros1555.89
Michael Cerny Green232.19
Antonios Liapis338350.22
Julian Togelius42765219.94