"Slurp" Revisited: Using 'system re-presencing' to look back on, encounter, and design with the history of spatial interactivity and locative media | 0 | 0.34 | 2022 |
Multiresolution Deep Implicit Functions for 3D Shape Representation. | 0 | 0.34 | 2021 |
Sandwiched Image Compression - Wrapping Neural Networks Around A Standard Codec. | 0 | 0.34 | 2021 |
HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences | 0 | 0.34 | 2021 |
Saliency Computation for Virtual Cinematography in 360° Videos | 0 | 0.34 | 2021 |
A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming | 0 | 0.34 | 2021 |
GazeChat: Enhancing Virtual Conferences with Gaze-aware 3D Photos | 0 | 0.34 | 2021 |
Experiencing Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality in DepthLab | 0 | 0.34 | 2020 |
CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality | 0 | 0.34 | 2020 |
DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality | 1 | 0.39 | 2020 |
Interactive Fusion of 360° Images for a Mirrored World. | 0 | 0.34 | 2019 |
LUCSS: Language-based User-customized Colourization of Scene Sketches. | 0 | 0.34 | 2018 |
Kernel Foveated Rendering. | 0 | 0.34 | 2018 |
VRSurus: Enhancing Interactivity and Tangibility of Puppets in Virtual Reality. | 3 | 0.52 | 2016 |
AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden | 0 | 0.34 | 2015 |