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BERNHARD MAURER
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Name
Affiliation
Papers
BERNHARD MAURER
Salzburg University of Applied Sciences, Salzburg, Austria
22
Collaborators
Citations
PageRank
38
51
8.88
Referers
Referees
References
118
402
178
Search Limit
100
402
Publications (22 rows)
Collaborators (38 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Circular HCI: Tools for Embedding Circular Thinking in Material-Driven Design
0
0.34
2020
Center for HCI, University of Salzburg
0
0.34
2020
Be the Meeple: New Perspectives on Traditional Board Games
0
0.34
2019
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games.
2
0.39
2018
Socialeyes: social gaze in collaborative 3D games.
1
0.35
2018
Exploring Gaze And Hand Gestures For Non-Verbal In-Game Communication
0
0.34
2017
LaserViz: Shared Gaze in the Co-Located Physical World.
3
0.40
2017
Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games.
2
0.39
2017
The Impact of Spatial Properties on Collaboration: An Exploratory Study in the Automotive Domain.
0
0.34
2016
EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game.
9
0.62
2016
Game-based HCI Methods: Workshop on Playfully Engaging Users in Design.
1
0.35
2016
Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding.
1
0.35
2016
Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies.
1
0.35
2016
An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence.
1
0.35
2016
Actuated Shear: Enabling Haptic Feedback On Rich Touch Interfaces
0
0.34
2015
Sounds Like it Works: Music-based Navigation to Improve the Cleanroom Experience
0
0.34
2015
LCTNav: a method for investigating collaborative navigation
0
0.34
2015
Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming
12
0.66
2015
TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices
6
0.55
2015
Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration
4
0.41
2014
\"Dad, Stop Crashing My Car!\": Making Use of Probing to Inspire the Design of Future In-Car Interfaces
7
0.65
2014
Improving rehabilitation process after total knee replacement surgery through visual feedback and enhanced communication in a serious game
1
0.37
2012
1