Abstract | ||
---|---|---|
The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1145/2851581.2856476 | CHI Extended Abstracts |
Field | DocType | Citations |
Game mechanics,Video game design,Computer science,Game art design,Game design document,Game design,Human–computer interaction,Level design,Game Developer,Multimedia,First playable demo | Conference | 1 |
PageRank | References | Authors |
0.35 | 8 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Karin Slegers | 1 | 115 | 16.72 |
Bernhard Maurer | 2 | 51 | 8.88 |
Lizzy Bleumers | 3 | 58 | 6.92 |
Alina Krischkowsky | 4 | 42 | 9.89 |
Pieter Duysburgh | 5 | 31 | 6.58 |
Mark Blythe | 6 | 1016 | 83.94 |