A survey of iris datasets | 0 | 0.34 | 2021 |
Patients' Follow-Up Using Biomechanical Analysis Of Rehabilitation Exercises | 2 | 0.45 | 2017 |
Dynamic balance assessment of elderly patients using serious games | 0 | 0.34 | 2016 |
Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensor | 0 | 0.34 | 2016 |
Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective | 0 | 0.34 | 2016 |
Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor | 0 | 0.34 | 2016 |
Balance training using specially developed serious games for cerebral palsy children, a feasibility study | 2 | 0.91 | 2014 |
Patient follow-up using Serious Games. A feasibility study on low back pain patients. | 2 | 0.44 | 2013 |