Name
Affiliation
Papers
SAMULI LAATO
University of Turku
38
Collaborators
Citations 
PageRank 
112
5
12.98
Referers 
Referees 
References 
21
168
52
Search Limit
100168
Title
Citations
PageRank
Year
Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic00.342022
Playing location-based games is associated with psychological well-being: an empirical study of Pokemon GO players00.342022
Learning History With Location-Based Applications: An Architecture For Points Of Interest In Multiple Layers00.342021
Video games and religion - Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds.00.342021
Technical cheating prevention in location-based games.00.342021
Continued use intention of wearable health technologies among the elderly: an enablers and inhibitors perspective00.342021
Group polarisation among location-based game players: an analysis of use and attitudes towards game slang00.342021
Why Playing Augmented Reality Games Feels Meaningful To Players? The Roles Of Imagination And Social Experience10.352021
Digital Transformation of Software Development - Implications for the Future of Work.00.342021
Scambaiting as a Form of Online Video Entertainment - An Exploratory Study.00.342020
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior.00.342020
Location-Based Games As Exergames - From Pokemon To The Wizarding World10.392020
Integrating Theological Aspects to Engineering Education00.342020
Propagating AI Knowledge Across University Disciplines- The Design of A Multidisciplinary AI Study Module.00.342020
What drives unverified information sharing and cyberchondria during the COVID-19 pandemic?00.342020
Designing Community identification - a Multi-method Approach.00.342020
Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line00.342020
Man-in-the-Browser Attacks Against IoT Devices - A Study of Smart Homes.00.342020
Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces00.342020
Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner.00.342020
AI in Cybersecurity Education- A Systematic Literature Review of Studies on Cybersecurity MOOCs10.362020
The Role of Music in 21st Century Education-Comparing Programming and Music Composing00.342020
Learning Social Skills and Acquiring Social Capital through Pervasive Gaming.00.342020
Did location based games motivate players to socialize during COVID 19?10.362020
The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review.00.342020
Children in 2077: Designing Children's Technologies in the Age of Transhumanism00.342020
The Effect of Team Choice in Ingress and Pokémon GO for Players' Social Circles and Attitudes Towards Game Slang.00.342020
A Lightweight Co-Construction Activity For Teaching 21st Century Skills At Primary Schools00.342019
Minimizing the Number of Dropouts in University Pedagogy Online Courses10.372019
Analysis of the Quality of Points of Interest in the Most Popular Location-based Games00.342019
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia.00.342019
Solving Diversity Issues in University Staff Training with UNIPS Pedagogical Online Courses00.342019
Potential Benefits of Playing Location-Based Games - An Analysis of Game Mechanics.00.342019
Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses.00.342019
A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?00.342019
Development of an Online Learning Platform for University Pedagogical Studies-Case Study.00.342018
Co-creative engineering curriculum design — Case East Africa00.342018
Designing a Game for Learning Math by Composing: A Finnish Primary School Case.00.342017