Title
Analysis of the Quality of Points of Interest in the Most Popular Location-based Games
Abstract
Location-basedgames (LBGs) have risen to popularity recently with games like Pokémon GO, Jurassic World: Alive and Walking Dead: Our World. The games revolve around travelling to points of interests (PoIs) to perform missions, but where the points are located and what they represent in the real world varies between games. In this study, we look at the PoI placements in five popular LBGs for Android and iOS platforms: Pokémon GO, Ingress, Jurassic World: Alive, The Walking Dead: Our world and Draconius GO. The first two games utilize the same criteria-based manually created database of PoIs referred to as Portal Network, whereas the next three rely on algorithmically created PoIs. We use three factors in determining the quality of PoIs: 1) connection to real world places 2) uniqueness and metadata and 3) placement. Based on the three factors, the manually created PoI database used in Ingress, Pokémon GO and the upcoming Harry Potter: Wizards Unite outperforms automatically generated alternatives in cities and near tourist attractions, and provides a more immersive, robust and safe platform for LBGs in comparison to alternatives. However, algorithmic options maintain better PoI coverage in rural areas, an issue manual solutions will need to address.
Year
DOI
Venue
2019
10.1145/3345252.3345286
Proceedings of the 20th International Conference on Computer Systems and Technologies
Keywords
Field
DocType
(OSM)Open Street Maps, Cartographical algorithms, Data Scraping, LBG (Location-based game), PCC algorithms, PoI (Point of Interest), S2 geometry
Data science,Data mining,Computer science,Point of interest
Conference
ISBN
Citations 
PageRank 
978-1-4503-7149-0
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
Samuli Laato1512.98
Tarja Pietarinen210.77
Sampsa Rauti35715.56
Teemu H Laine400.68