A Low-cost & Realtime Motion Capture System | 0 | 0.34 | 2022 |
Towards Scalable and Real-time Markerless Motion Capture | 0 | 0.34 | 2022 |
Pano3D: A Holistic Benchmark and a Solid Baseline for 360 degrees Depth Estimation | 0 | 0.34 | 2021 |
Towards User Generated AR Experiences - Enable consumers to generate their own AR experiences for planning indoor spaces. | 0 | 0.34 | 2021 |
PanoDR: Spherical Panorama Diminished Reality for Indoor Scenes | 0 | 0.34 | 2021 |
Benchmarking gradient-free optimizers for 3D performance capture in the nevergrad platform | 0 | 0.34 | 2021 |
Zeroth-order optimizer benchmarking for 3D performance capture: a real-world use case analysis | 0 | 0.34 | 2021 |
Single-shot cuboids: Geodesics-based end-to-end Manhattan aligned layout estimation from spherical panoramas | 0 | 0.34 | 2021 |
Deep Lighting Environment Map Estimation from Spherical Panoramas | 0 | 0.34 | 2020 |
Xr360: A Toolkit for Mixed 360 and 3d Productions | 0 | 0.34 | 2020 |
DronePose: Photorealistic UAV-Assistant Dataset Synthesis for 3D Pose Estimation via a Smooth Silhouette Loss | 0 | 0.34 | 2020 |
Deep Soft Procrustes for Markerless Volumetric Sensor Alignment | 0 | 0.34 | 2020 |
Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming | 2 | 0.39 | 2019 |
An Edge-to-Cloud Virtualized Multimedia Service Platform for 5G Networks | 7 | 0.46 | 2019 |
Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs. | 0 | 0.34 | 2019 |
Self-Supervised Deep Depth Denoising | 2 | 0.37 | 2019 |
Spherical View Synthesis for Self-Supervised 360° Depth Estimation | 3 | 0.38 | 2019 |
Space Wars: An AugmentedVR Game. | 0 | 0.34 | 2019 |
360° Surface Regression with a Hyper-Sphere Loss | 0 | 0.34 | 2019 |
A Low-Cost, Flexible and Portable Volumetric Capturing System. | 1 | 0.38 | 2018 |
Quality of Experience for 3-D Immersive Media Streaming. | 4 | 0.40 | 2018 |
Augmented VR. | 0 | 0.34 | 2018 |
Comparing CNNs and JPEG for Real-Time Multi-view Streaming in Tele-Immersive Scenarios. | 0 | 0.34 | 2018 |
Fast deformable model-based human performance capture and FVV using consumer-grade RGB-D sensors. | 3 | 0.42 | 2018 |
Improving Camera Pose Estimation via Temporal EWA Surfel Splatting | 0 | 0.34 | 2017 |
An Integrated Platform for Live 3D Human Reconstruction and Motion Capturing. | 9 | 0.85 | 2017 |
A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games | 3 | 0.40 | 2015 |