Abstract | ||
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Recent advances in media capture and processing technologies have enabled new forms of true 3-D media content that increase the degree of user immersion. The demand for more engaging forms of entertainment means that content distributors and broadcasters need to fine-tune their delivery mechanisms over the Internet as well as develop new models for quantifying and predicting user experience of the... |
Year | DOI | Venue |
---|---|---|
2018 | 10.1109/TBC.2018.2823909 | IEEE Transactions on Broadcasting |
Keywords | Field | DocType |
Three-dimensional displays,Quality of experience,Media,Streaming media,Real-time systems,Sensors,Visualization | User experience design,Synchronization,Telecommunications,Virtual reality,Viewpoints,Computer science,Visualization,Human–computer interaction,Quality of experience,Immersion (virtual reality),The Internet | Journal |
Volume | Issue | ISSN |
64 | 2 | 0018-9316 |
Citations | PageRank | References |
4 | 0.40 | 0 |
Authors | ||
10 |
Name | Order | Citations | PageRank |
---|---|---|---|
Alexandros Doumanoglou | 1 | 12 | 6.33 |
David Griffin | 2 | 75 | 12.15 |
Javier Raymundo García-Serrano | 3 | 28 | 3.85 |
Nikolaos Zioulis | 4 | 34 | 10.15 |
Truong Khoa Phan | 5 | 106 | 9.83 |
David Jiménez | 6 | 23 | 4.22 |
Dimitrios Zarpalas | 7 | 303 | 33.96 |
federico alvarez | 8 | 51 | 14.10 |
Miguel Rio | 9 | 277 | 29.40 |
Petros Daras | 10 | 1129 | 131.72 |