Optical Flow, Perturbation Velocities and Postural Response In Virtual Reality. | 0 | 0.34 | 2020 |
‘Captain Carroll’: Camera-Movement and Device Orientation based Procedural Object Rendering Approach for Mobile VR Game | 0 | 0.34 | 2019 |
Single-Support Stance and VR Implementation as Visual Perturbation in Human Balance Assessment | 0 | 0.34 | 2019 |