Title
‘Captain Carroll’: Camera-Movement and Device Orientation based Procedural Object Rendering Approach for Mobile VR Game
Abstract
Mobile devices are one of the most promising platforms to bring Virtual Reality (VR) to the mass market in the present day. However, mobile device has a limited computational power compare to the personal computer (PC) meanwhile VR consume a lot of powers during its operational. In this paper, authors developed a mobile VR game, titled Captain Carroll, that employed camera-movement based procedural object rendering approach to make sure that the audience would have a seamless VR gaming experience.
Year
DOI
Venue
2019
10.1109/ICCE.2019.8661833
2019 IEEE International Conference on Consumer Electronics (ICCE)
Field
DocType
ISSN
Computer vision,Virtual reality,Computer science,Personal computer,Mobile device,Human–computer interaction,Artificial intelligence,Rendering (computer graphics),Mass market
Conference
2158-3994
ISBN
Citations 
PageRank 
978-1-5386-7910-4
0
0.34
References 
Authors
0
5
Name
Order
Citations
PageRank
Lauren Carroll100.34
James O’Neil200.34
Mark Sado300.34
Noel Mabaso400.34
Markus Santoso501.01