Title | ||
---|---|---|
‘Captain Carroll ’: Camera-Movement and Device Orientation based Procedural Object Rendering Approach for Mobile VR Game |
Abstract | ||
---|---|---|
Mobile devices are one of the most promising platforms to bring Virtual Reality (VR) to the mass market in the present day. However, mobile device has a limited computational power compare to the personal computer (PC) meanwhile VR consume a lot of powers during its operational. In this paper, authors developed a mobile VR game, titled Captain Carroll, that employed camera-movement based procedural object rendering approach to make sure that the audience would have a seamless VR gaming experience. |
Year | DOI | Venue |
---|---|---|
2019 | 10.1109/ICCE.2019.8661833 | 2019 IEEE International Conference on Consumer Electronics (ICCE) |
Field | DocType | ISSN |
Computer vision,Virtual reality,Computer science,Personal computer,Mobile device,Human–computer interaction,Artificial intelligence,Rendering (computer graphics),Mass market | Conference | 2158-3994 |
ISBN | Citations | PageRank |
978-1-5386-7910-4 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lauren Carroll | 1 | 0 | 0.34 |
James O’Neil | 2 | 0 | 0.34 |
Mark Sado | 3 | 0 | 0.34 |
Noel Mabaso | 4 | 0 | 0.34 |
Markus Santoso | 5 | 0 | 1.01 |